Rome Total War Darth Mod
With Rome 2 on its way, now is the perfect time to revisit what many still consider to be the best Total War game. Whether you just want to enhance your Rome campaign, check out another ancient empire or change settings entirely, we’ve got all the best and brightest mods for your perusal.
Total War: Warhammer Total War Battles: Kingdom Total War: Attila Total War: Rome II Total War: Arena Total War: Shogun 2 Napoleon: Total War Empire: Total War Medieval II: Total War Rome: Total War Medieval: Total War Shogun: Total War Toolbox What links here Related changes Special pages Printable version Permanent link Tools Log in Search. Ok fellas ive ran into alot of people having this problem and been able to fix for a few of my friends, i just have the steam version so others idk but if your game is crashing to desktop when starting campaign GO TO MY COMPUTER, PROGRAM FILES, STEAM, STEAMAPPS, COMMON, ROME TOTAL WAR, DATA, PACKS, AND DELETE THE FILE UI1.PAK.
DarthMod
Every Total War game has its own version of DarthMod, the spectacular AI mod from Darth. This DarthMod not only enhances the AI, but also introduces new formations for each faction, giving you new tactical options on the battlefield. There’s also a series of tweaks and fixes to maps, building queues and naval battles to enhance your whole Rome experience.
Europa Barbarorum
Europa Barbarorum is the best mod for those seeking absolute historical accuracy. It was founded by a group of history buffs who felt that Rome’s depiction of the ‘Barbarian’ nations was out of step with historical reality. Europa’s barbarians aren’t hordes of savages, they’re organised and disciplined. The remake doesn’t just apply to the Barbarian hordes, either: factions all over the ancient world have been altered and adjusted in the name of accuracy. If you demand absolute realism from your Total War games, you’ll want this.
Rome was, understandably, focused on the Romans. They got multiple factions with competing motivations, while everyone else just got one. This mod flips things around. Rome is reduced to a single faction and some rebels while the Greeks take centre stage. Extended Greek mod gives you five competing Hellenic factions along with new units, character traits, buildings and more, bringing the Greeks up to par with the the original game’s Romans in complexity.
Every version of Total War gets a Tolkien mod, and Rome is no different. The Fourth Age is set after the defeat of Sauron and the destruction of the One Ring. Factions include Gondor and Arnor, Adûnabâr, Rohan, Harad, Rhûn, Dunland, Dale, Elves and Dwarves. It offers a very different depiction of Middle Earth from the Third Age setting we’re all familiar with from Lord of the Rings. If you’re more interested in that period, check out Medieval 2’s Third Age mod.
If you’re looking to plunge back into Rome in anticipation of the sequel then Roma Surrectum is highly recommended. This mod starts the game during the Second Punic War (Rome 2 appears to involve the third) with Hannibal in Italy, threatening Rome itself. Roma Surrectum’s major selling point is it’s 28 unique legions, each of which has its own appearance and standard, and can only be recruited in the correct area.
Warhammer: Total War is the mod for those of us who spent far too many of our teenage years painting in-ordinate numbers of little plastic models. It remodels the campaign map and factions to resemble the Warhammer Fantasy universe, offering you the chance to play with Games Workshop’s particular spin on Elves, Dwarves, Orcs and Men and the ever spiky forces of chaos. Go forth and claim blood for the blood god.
Rome Total War. Darthmod 9.0.1
Rise of Persia relocates Rome’s struggles to the middle east. Set in 559 BC, it depicts the power struggle over the fall of the Assyrian empire. A new campaign map sets the scene, while all new factions and units populate it. Letting you decide who unite Persia and create one of the most formidable powers in the ancient world.
Rome: Total Realism –
Like Europa Barbarorum Rome: Total Realism was driven by the desire for a more authentic and historically accurate version of Rome. The changes are extensive, playable factions go from twelve to seventeen, the campaign map has been extended all the way to India and hundreds of new units have been added. An enormous amount of attention has also been paid to presentation, with graphical overhauls, new intro videos and a professionally composed soundtrack.
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Comments
- edited August 2013I dont know if this thread belongs here. Feel free to delete it or move it if you wish. And will fix it not fill fix it. Sorry for that.Flag0·Like
- Senior MemberPosts: 1,416Registered UsersI am so tired of reading 'Darthmod will fix it! HURR DURR!' It's good that he doesn't get his hands on Rome II for a change.It's gotta be a Chocolate Jesus to keep me satisfied.
- edited August 2013Yeah. Then pepole might give the original game a chance.Flag0·Like
- edited August 2013The reason was because he was not by Creative assembly modding poll or something.Flag0·Like
- edited August 2013I never really understood why DathVader got all the praise for those mods. If you read the info there were always a whole bunch of people involved in the creation. in fact most of the really nice unit modding etc. was done by others.
- edited August 2013Nah, maybe R2 is for hard for him to script/code? Thus he retired?Flag0·Like
- edited August 2013Nope. Creative assembly did not invite him or something wich greatly dissepointed him. So he retired.Flag0·Like
- edited August 2013
He said this There will be some support for older games, if needed, as all my mods are complete now but there will be not a new DarthMod for new Total War games and of course not for the upcoming RTW2. I believe this is what CA also wanted for years, so I think they are happy now.Nope. Creative assembly did not invite him or something wich greatly dissepointed him. So he retired.
I am one of the biggest fans of Total War games, I do not think someone can deny this, but as CA continued to devalue my efforts to improve their games, I would be a fool to 'insist'. Now this was just to inform anyone that was a fan of the darthmod project.Flag0·Like - Senior MemberPosts: 1,600Registered UsersNope. Creative assembly did not invite him or something wich greatly dissepointed him. So he retired.
So he was looking to get his ass kissed?Flag0·Like - edited August 2013Look what he said.So he was looking to get his ass kissed?Flag0·Like
- Senior MemberKaraz BrynPosts: 10,866Registered UsersNope. Creative assembly did not invite him or something wich greatly dissepointed him. So he retired.It is now a fact that I will no longer be able to mod Total War games because I have started to make my own strategy game.
Source: http://www.twcenter.net/forums/showthread.php?607308-My-final-retirement-message&p=12991879&viewfull=1#post12991879
....?
The Queen of Mysteries, on the Book of Grudges.'Raise them, Necromancer. Set brother against brother. Let's give our hosts something worthy of recording in their pathetic book of complaints, shall we?'
Her voice was as rustling silk. 'In the darkness I dreamt of you, cousin.'
'Hawk no longer. My wings are dust and bone. I crawl through time now, like an asp.'
'You took my wings, Neferata. You made me crawl. Now I return the favour. Crawl, cousin. Crawl.'
Team Elize von Carstein
Warhammer Lore, by Sotek!
https://www.youtube.com/channel/UCH4nPsl2ctS365aEfFBwxbg
For ease of memory, if we're not talking about cavalry, everything the High Elves have is better than everything the Dark Elves have.
Izzy's More-Loreful Stats Mod
http://steamcommunity.com/sharedfiles/filedetails/?id=1279441247&searchtext= - edited August 2013'I always liked strategy games that offered challenge, deep gameplay and the ability to control thousands of troops and not a handful of units. DarthMod became one of the most popular mods for Total War games because of these basic ideas I tried to implement into the gameplay philosophy.'
Lol on his site he makes it look like HE made Total War into the game it is Oo Pretty full of himself in my eyes. - Senior MemberIowa, U.S.Posts: 1,414Registered UsersI loved the Darthmod for the original Rome. It's alright that he decided to go make his own game, it will be worth the look.'When the strong have fallen...we must call in the weak...because now...they are the strong'
Me..when...just now...at that one time...at that one place....upside down... - edited August 2013I never used darth mod
I've heard he actually did nothing with his mod, he just take other people's work and put them together
I never liked this dude anyway, and his fans are just... awful. - edited August 2013The only thing darthmod 'fixed' was different stats and a stupid star wars UI, do I want darthmod for R2? No thanks.Add:markorply on steam if you like
'There is no ignorance in those who can see beyond what they perceive and into what they have yet to learn in a positive and edifying way.' -Hardwaremaster - edited August 2013
He started his 'own game' because he can't get CA to hire him.Source: http://www.twcenter.net/forums/showthread.php?607308-My-final-retirement-message&p=12991879&viewfull=1#post12991879
....? - edited August 2013
For the aesthetics mods, sure.I never really understood why DathVader got all the praise for those mods. If you read the info there were always a whole bunch of people involved in the creation. in fact most of the really nice unit modding etc. was done by others.
But I think all the gameplay tweaks are done by him.
Loved his mods. - Senior MemberPosts: 7,337Registered UsersMost great mods have multiple contributors. Darth's mods had some great features, however instead of moving towards realism (taking away mounted fire in NTW for example) he went the other direction (instead of eliminating or limiting non-existent samurai units he added more). So if I made games I would certainly hire him, but I'd have to have him on a tight leash.Flag0·Like
- edited August 2013I do not care for mods! They only spoil the actually game I bought to play, I buy these games for what It says on the box. Not for downloadable mods otherwise I would be waiting my money.Flag0·Like
- edited August 2013I'm not going to take a stance on modding/debate my preference here, but I do believe with what we are seeing in regards to AI improvements that CA is headed in the right direction and relying less on modders to make AI more human/make sense in its decisions.
Bear in mind that Total war games are based on total war and that's exactly what you get from the get go, be it a senator mission, a rebel army that needs to be quashed, or your smack in the middle of contested territories. That is Total War at heart!
Personally I think people need to wait for the product before discussing mods, wait to see what expansion packs they announce and wait to see what fixes/implementations they perform on the base game instead of getting carried away with all these ambiguous threads of what they and the community know nothing of.'Since the play has been so good, clap your hands
And all of you dismiss us with appluase.!
On his deathbed, Augustus quoting the last lines of a comedy by Menander. - Senior MemberPosts: 1,600Registered UsersMost great mods have multiple contributors. Darth's mods had some great features, however instead of moving towards realism (taking away mounted fire in NTW for example) he went the other direction (instead of eliminating or limiting non-existent samurai units he added more). So if I made games I would certainly hire him, but I'd have to have him on a tight leash.
So you can choke him when he strays to far ahead? i like it! alot!!!
Might have to get one for Nelorix actually..Flag0·Like - Senior MemberDenmark, Aarhus.Posts: 2,258Registered UsersI do not care for mods! They only spoil the actually game I bought to play, I buy these games for what It says on the box. Not for downloadable mods otherwise I would be waiting my money.
Okay... let me cut it out for you: This thread is about a modder. You don't like mods? Fine, but why on earth write it here?
This thread is quite onsided in my opinion. I, for one, appreciated his work, as he made quite the difference in Shogun 2 as an example. Yes, Mods are created by many people, but he did a great deal too. Also, he gave credit when due.
Beside, one does not simply 'take' other peoples mods unless asked if it's alright. They properly worked together with him as the leader. - edited August 2013Okay... let me cut it out for you: This thread is about a modder. You don't like mods? Fine, but why on earth write it here?
This thread is quite onsided in my opinion. I, for one, appreciated his work, as he made quite the difference in Shogun 2 as an example. Yes, Mods are created by many people, but he did a great deal too. Also, he gave credit when due.
Beside, one does not simply 'take' other peoples mods unless asked if it's alright. They properly worked together with him as the leader.
Yeah but can you name one of the other guys involved in those mods without looking them up? i'm just saying he is getting too much credit for something he didn't do all alone. Most of the creative work was done by others . - Senior MemberPosts: 1,600Registered UsersOkay... let me cut it out for you: This thread is about a modder. You don't like mods? Fine, but why on earth write it here?
This thread is quite onsided in my opinion. I, for one, appreciated his work, as he made quite the difference in Shogun 2 as an example. Yes, Mods are created by many people, but he did a great deal too. Also, he gave credit when due.
Beside, one does not simply 'take' other peoples mods unless asked if it's alright. They properly worked together with him as the leader.
I can't say one way or another, i have never tried em, i'm not a mod user to be fair...
Though i've seen alot against darth & and his mods... now being honest if i was a modder and people either hated or enjoyed my mods, that would be fine, and i wouldn't be against anyone for it.. and i doubt i'd have any backlash.. whereas Darth seems too have a fair bit, so it must of originated from the way he is, or acts.
I guess, you tell meFlag0·Like - Senior MemberPosts: 1,174Registered UsersDarth is unite frankly the most overrated 'modder' out there. Some people in this communi give him so much credit for nothing. His mod sucks and his attitude is even worse. That's why he didn't get invited into CA for development. Because he acts like an ass to his employees. Good riddance to him. He threw a pout and walked out on TW because he thought he was thbig **** and CA put him in his place.
His mods consisted of nothing more than stat changes and unit skins, nothing of which is essential to the games. In fact, besides my obvious bias against him, I found his mods quite easy and pointless.
Nothing against The people that like his stuff, but honestly he got what he deserved. People with his obnoxious god complex attitude should not be given praise for work that isn't even completely his. He had plenty of help and a team of people working on his stuff.
Go vanilla, bye Darth. Hopefully all the people that are sad he left will realize he brought nothing to the seriesMOBO: ASUS Z87 Gryphon Z87 Socket 1150
CPU: Intel i5 4670K at 4.4ghz OC
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CASE: NZXT PHANTOM Enthusiast ATX Full Tower - Senior MemberPosts: 1,600Registered UsersPeople with his obnoxious god complex attitude should not be given praise
I think that pretty much answers my own post.
Oh well such as life! Next Topic!Flag0·Like - Senior MemberPosts: 420Registered UsersDarthmod Creator - Darth Vader ---> ****ty Megalomaniac, reading his posts is actually really funny or really frustrating, depeding of how you feel that day.
Darthmod ---> Mod consisting of stats changes, a few unit additions, some scripts here and there - basic stuff. Actually, 90% of that work was not done by him, so...
'I fixed the AI!' ---> The AI acts the same, but he thinks that stats tweaking, some non-AI related scripts and a few skins are AI tweaking. Now I feel so stupid, thinking that designing an AI is so hard and it appears to be as easy as changing two numbers!
Basically, he wants everybody to tell him how good programmer and modder he is. He's the coding hero... I'll better reserve my opinion, because he's the God of Mods, and a so little petty and stupid modder/desginer like me cannot even DARE to tell anything about him. Ah, and don't forget that TW is TW because of him! - Senior MemberPosts: 219Registered UsersI just hope that others will make some great mods out of the game. For me vanilla TW games have always been a bit disappoitning.'The spirit of Germania is the spirit of freedom' - Hegel
Involuntary Rome 2 fullpriced Beta Tester
The mysterious button of Rome 2 Where is it gone?:
http://forums.totalwar.com/showthread.php/90973-CA-Have-you-seen-this-button - edited August 2013Glad, not sad. Worthless mods and an **** of a person to boot.'I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.' - Albert Einstein
- Senior MemberMelton Mowbray, Leicestershire, EnglandPosts: 1,512Registered Users'I always liked strategy games that offered challenge, deep gameplay and the ability to control thousands of troops and not a handful of units. DarthMod became one of the most popular mods for Total War games because of these basic ideas I tried to implement into the gameplay philosophy.'
Lol on his site he makes it look like HE made Total War into the game it is Oo Pretty full of himself in my eyes.
He actually started many feature in the series like the 40 units armies etc long before CA did the same.
While the majority of mods where indeed not made by him, he basically streamlined them and merged them into on 'super' mod that added a large variety of features that total war fans had been asking such as editable turn duration, tech research rate, armies of over 20 units, more balanced factions, realistic effects, option to turn off tracers, making similar units such as 'line' infantry of empire actually different units, more playable factions, turning forts on/off.
Most of which CA denied where possible in the specific games they where modded into and to this day some of which they still claim are impossible on the engine (aka turn real time duration options or tracer toggle etc). Empire total war became playable thanks to his mods long before CA released patches and to this day still fixes issues CA where unable to do themselves.
Most notably the AI. While its far from perfect if you compare the AI in darthmod to vanilla empire/napoleon/shogun2 you notice it actually takes the initiative in a lot better manner and actually attacks weak spots in your line.'Interdum feror cupidine partium magnarum Europae vincendarum'
'Sometimes I get this urge to conquer large parts of Europe'