Mass Effect 2 Controller Layout

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Mass Effect 2 Controller Layout Average ratng: 6,2/10 7921 reviews

Mass Effect 2 shipped with all the original XBOX controller interfaces but was missing some power/weapon wheel resources. This mod re-adds these textures, switches the config over to use the xbox interfaces, forces chunks of code to go down a 'console' path and changes the tutorial messages to controller buttons.

  1. Mass Effect 2 Me2controller
Requirements

This mod does not have any known dependencies other than the base game.

360

Mods requiring this file

Mod nameNotes
Remove Shared Cooldowns compatiblity patch for No MiniGames and ME2ControllerYou need to install this mod before its patch.
Permissions and credits

File credits

This author has not credited anyone else in this file

Donation Points system

This mod is not opted-in to receive Donation Points

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Mirrors

Mass Effect 2 Me2controller

Effect
Name
ME2Controller 1-2-0 Mega
ME2Controller 1-5-0 Mega
ME2Controller 1-6-0 Mega
ME2Controller 1-6-1 Mega
ME2Controller 1-7-0 Mega
ME2Controller 1-7-1 Mega
ME2Controller 1-7-2 Mega
Mega 1-4-0
Changelogs
  • Version 1.7.2

    • - Remove 30 save limit.
      - Tweak powerwheel/quick power timing as suggested by Darksheep0
      - Replace certain characters in the tlk files that don't render for some users. As suggested by dontforgetp.
      - Adding Polish localisation
      - Adding Korean startup_int.pcc file.
  • Version 1.7.1

    • - Forcefeedback (controller vibrations) is no longer always enabled. It is now switched on/off through the menu option.
      - Removing a 25% accuracy reduction that was hardcoded in for mouse/keyboard players.
  • Version 1.7.0

    • - Adds Italian localisation (thanks to pexpe85)
      - Allows editing of character code during character creation (Requires keyboard).
      - Allows copy/paste of character code during character creation.
  • Version 1.6.1

    • - Restores the intro text at the start of a new game. The lack of intro text was a causing a music sync issue.
  • Version 1.6.0

    • - Moves ErikJS's binkw32 files to a DLCFix directory. Most users don't need and this seems to cause an error with
      some installs
      - Adds missing textures to the HUD. This restores the Power/Weaspon Wheel selection arrow as well as the window
      boarder around the power/weapon info.
  • Version 1.5.0

    • 1.5.0 Release Notes (by Dybuk)
      - Changes Overlord DLC to controller tutorials
      - Changes Shadowbroker DLC to controller tutorials
      - Enables the Unreal console
      - Enables the property editor
  • Version

    • 1.4.0 Release Notes (by Dybuk)
      - Adds ErikJS's binkw32 files to avoid DLC warnings
      - Adds German localisation (thanks to FreakyFerrox)
      1.3.0 Release Notes (by Dybuk)
      - Switches the player controller sensitivity to the xbox defaults
      - Reduces the planet scanning controller sensitivity by 75%
      - Corrects the tutorial messages during the hammerhead missions
      - Corrects the main menu so the Cerberus Network displays controller icons
      1.2.0 Release Notes (by Dybuk)
      - Removes the need to map powers to the Y button using the Gibbed Save Editor
      - Localised to French (Thanks to Lynma)
      - Fixes the 'Press F to place the momument' tutorial message
      - Removes the 1.75 recoil multiplyer added to keyboard and mouse users to be more consistent with the xbox360
      - Increases movement/gui/galaxy map deadzone
      - Fixes D-Pad double action during mini-games (Thanks to HotSaucerman)
      1.1.0 Release Notes
      - Enabled force feedback
      1.0.0 Release Notes
      - Implemented Xbox Power Wheel
      - Implemented Xbox pause screen
      - Fixed Character Creation - no longer hangs on 'enter name'
      - English tutorials/hints changed to Xbox format