Skyrim More Alchemy Ingredients Mod
May 1, 2019 - Use our guide to max out your Alchemy skill the quickest way possible. Learn potions, alchemy and more with these Skyrim Alchemy tips. For The Elder Scrolls V: Skyrim on the PC, a GameFAQs message board. I would like to know what mods other alchemy lovers use. Those will make it so I have enough ingredients on hand and don't. Even more overpowered.nothing that increases experience gain or value/potency of crafted potions.
About this mod
Skyrim More Alchemy Ingredients Mod Minecraft
This mod is a complete overhaul of the alchemy and cooking systems. Its intention is to provide a balanced, consistent experience throughout all aspects of alchemy and cooking, from harvesting and collecting ingredients to high-level potion and food creation.
DLC requirements
DLC name |
---|
Dawnguard |
Hearthfire |
Dragonborn |
Skyrim Alchemy Ingredients Item Code
Nexus requirements
Mod name | Notes |
---|---|
Wiseman303's Flora Fixes |
Off-site requirements
Mod name | Notes |
---|---|
Skyrim Script Extender (SKSE) |
Mods requiring this file
Mod name | Notes |
---|---|
Alchemical Treatise (for CACO) | Only required for version 1.1 |
Auto Harvest 2 - CACO V2 Patch | |
Bruma CACO patch | |
CACO - iNeed and Frostfall Patches | |
CACO Add-On - The Crafty Alchemist | |
CACO Compatibility Patch for Katixas Beer Brewery | |
CACO Foods Reborn | |
CACO patch for Legendary Skyrim Crossbows | |
CACO Soaps for Bathing in Skyrim | |
CACO-Ordinatored | |
CJ's CACO-RND Patches | |
Complete Alchemy and Cooking Overhaul - PerMa Patch | |
Complete Alchemy and Cooking Overhaul - Spanish Translation | |
Complete Alchemy and Cooking Overhaul - spolszczenie (Polish translation) | |
Complete Alchemy and Cooking Overhaul 2.0-Turkish Translation | |
Complete Alchemy and Cooking Overhaul Compatibility Patches for SPERG | |
Crafting Cloud Storage DCS_CCO_CACO_iNeed_iNeedDD Integration by Elsys656 | |
Faction Vigilant of Stendarr Patches | |
Food effect redone - An add-on for CACO | |
German Complete Alchemy and Cooking Overhaul | |
Imps and CACO patch | |
More Patches for CACO | |
Radiant CACOSTEP - Patches | |
Skyrim Underground CACO Patch | |
Skyrim Underground CACO Patch - Traduzione Italiana | |
Sugar and Oil | |
Technicolor Alchemy Overhaul - Support for Wiseman303's Flora Fixes and CACO | |
The Alchemist Handbook CACO Edition | |
The Sober Soldier's Supply - Lore-friendly Wine and Mead Smelting CACOIFIED | |
True Medieval Economy | |
True Realistic Item Weights |
Author's instructions
You are not allowed to upload or distribute this file on any other website or platform.
You are not allowed to use the assets included in this file without permission from the creator of those assets.
You are not allowed to package this mod as part of a mod collection.
You are not allowed to use this file in any mods/files/collections that are being sold or distributed for money.
You are allowed to create compatibility patches for this mod.
CACO has permission to use the assets from many sources and mod authors. All assets that originate from other authors require permission from those authors. For full details on image and resource permissions see the included Credits and Permissions file.
The assets included in this mod may not be used for commercial purposes or in any mods/files that are being sold for money.
TRANSLATIONS
If you wish to translate this mod into a language other than English, your translation MUST require that the user download the original file from this page in order to work. You have permission to upload and distribute, on nexusmods.com, only those portions of this mod that are required for the translation. Do not post translations on additional platforms or websites without written permission from the mod author. You are NOT permitted to release any stand-alone translations that would work without the user first downloading the file from this page.
You may opt-in to earn donation points for any mods (patches, translations, etc) that use my work, provided you've adhered to the permissions and terms of use as stated above.
For questions or to seek additional permissions, contact the author at [email protected]
File credits
Tascani for the throwable bombs used in CACO, as well as balancing, brainstorming, and many other technical aspects of the mod.
Teabag86 for brainstorming and testing ideas, modifing meshes, creating spreadsheets and food recipes, pulling together and tracking resources, and many other aspects of this mod.
Excinerus for the bomb meshes, as well as creating and modifying many of the other custom meshes and textures.
Impulseman45 for the gorgeous new butterflies and moths and the ironwood tree.
Gooball60 for new potion bottle meshes and for meshes from Unique and Improved Potions.
SparrowPrince for helping modify and improve various meshes and textures.
theregisteredone for the new dragonfly textures.
Kelmych for food recipes, creating spreadsheets and organizing data, and testing.
wiseman303 for the modified flora meshes.
Bellyache for Bellyaches Animal and Creature Pack
berticus0001 for the animation script used to milk cows from Berts Hearthfire Dairy Goods Upgrade.
bfadragon for Extra Food.
Blary for Alchemy Clutter Resource.
Brumbek for the Felsaad Tern meshes and textures.
Ceruulean for the script from Daily Eggs.
ChickenDownUnder for Harvestables.
Chesko for his Alchemy furniture script and mesh from Frostfall.
Cindy Grundsten for Hair Stock used for Horse Hair.
Cordsnwires for Cooking Expanded.
Elinen, Ztree, and Vurt for assets used to create the Ironwood tree.
egocarib for MagExtender and Dynamic Potions.
Gamwich for textures from Rustic Potions and Poisons and Rustic Clutter Collection.
Ghosu for Fiddleheads and Onions and Scalpel.
HalkHogan for textures from Realistic HD Food.
InsanitySorrow for his Food Stuffs and Soap Resource.
Iraito for textures from High Quality Food and Ingredients.
Jas for Jas Better Food.
killtacular1 for Generic Inventory Sound Fix.
Link815 for Special Flora of Tamriel.
Merilia for Babettes Feast.
Narmix for Silly Level of Detail - Potions and Poisons.
Nedius for Ingredients of Tamriel and Real Wildlife.
Nernie for resources from Nernies City and Village Expansion.
Oaristys and Tony67 for their Modder's Resource Pack.
Omeletter & Xubarku for Harvest Overhaul.
Ps46183 and Galadreal for Goblets Cups With Wine And Orange Juice Resources
Quilb for Retexture for Soup.
Saerileth for Gemling Queen Resources.
Sagittarius22 for Quality Labels for Potions.
Scot for Alternative soup textures.
ShinGouki for Chicken Butthurt Minimizer.
Syncing for Better Potions.
Tamira for New Plants.
The_Funktasm for Morrowind Style Clutter.
Uni_SL for Cooking Ingredients.
Wiseman303 for the mesh fixes in Critter Fixes.
Wolferoo for Cooking Recipes Pack.
Xenius for High Quality Eyes.
Photographs and image resources by:
Brian Gratwicke, Severein, Larry Jacobsen, www.bluewaikiki.com, George Chernilevsky, Brian Gratwicke, Andy Reago & Chrissy McClarren, Fritz Rhode
Didier Descouens, Manfred Heyde, Amada44, Dddeco, Anaxibia, Chinmayisk, Bernard Dupont, Notafly, rosier, David Iliff, Guérin Nicolas, Green Baron
For full details on image and resource permissions see the included 'Credits and Permissions' file.
Donation Points system
This mod is opted-in to receive Donation Points
Translations- Turkish
- Spanish
- Portuguese
- Polish
- Italian
- German
- Czech
Translations available on the Nexus
Language | Name |
---|---|
Spanish | Complete Alchemy and Cooking Overhaul - Spanish Translation |
Portuguese | Complete Alchemy and Cooking Overhaul Pt-Br |
Polish | Complete Alchemy and Cooking Overhaul - spolszczenie (Polish translation) |
Turkish | Complete Alchemy and Cooking Overhaul 2.0-Turkish Translation |
Italian | Complete Alchemy and Cooking Overhaul traduzione italiana |
Czech | Complete Alchemy and Cooking Overhaul - CZECH Translation |
Turkish | Complete Alchemy and Cooking Overhaul Turkis Translation |
German | German Complete Alchemy and Cooking Overhaul |
Spanish | Complete Alchemy and Cooking Overhaul Spanish |
Version 2.0
- NEW CHANGES & FEATURES:
Added scripts to all the alchemy recipes that will teach the player the relevant effects when the recipe is read.
Added a lot of new alchemy notes and recipes. Thank you to Teabag86 and Rusey for their work in creating most of these.
Hearthfire Churns will now act like a crafting station, allowing you to turn cream into butter. Other modders are welcome to make use of this crafting station by using the associated injected keyword.
Cows can now be activated to harvest milk. This can be done once every 24 hrs. MCM options allow this feature to apply to just player-owned cows or apply to all cows.
Catching salmon will now give you a whole salmon, which can be eaten from your inventory or portioned into fillets at a cook pot.
Salmon with spawning colors (Salmon02) have a 50% chance to drop Salmon Roe when the whole fish is either consumed or portioned into fillets. This applies to both the jumping waterfall versions and the regular swimming versions.
Added Mutton and Pork as new meat types along with some basic recipes.
Added Cured Meat (included Cured Pork and Boar) to LItemBarrelFoodRawMeatSame. Reworked this list so that it's weighted in favor of producing one of the cured meats.
Created a list of Solstheim-specific foods and changed DLC2DarkElfUrn01Food containers to use this list instead of the generic Skyrim food list.
Modified the food leveled list used by TreaKnapsack to have more snack/traveler foods (apples, carrots, bread, or jerky) rather than just the standard list of raw crop ingredients.
Modified the leveled lists used by the food sacks and barrels, so that the smaller sacks contain dry goods like flour, salt, and sugar, while the larger burlap sacks contain crop foods (potatoes, onions, etc.). There is also a chance for seasoning and a few types of seeds to appear in the smaller dry goods sacks.
If using with CCF, then many of the food ingredients (flour, oil, sugar, etc.) have a chance to be found in cupboards (if using a bashed patch, you may need to manually patch the CCF leveled lists to allow CACO's changes to completely overwrite the lists from CCF).
Added the options to the MCM to control the amount of food that drops in barrels and sacks, as well as the frequency of finding food in these types of containers.
Added harvestable hanging onions, loose onions, and ironwood nuts to various interior cells.
Added onions, peas, elves ear, frost mirriam, barley, turnips, blueberries, pumpkins and chokeberries to the list of Hearthfire plantable garden plants. However, some of these items currently still have a limited distribution in game.
Added new harvestable fire ferns, black lichens, and red lichens to Solstheim.
Added formlist to wild Chokeberry (instead of always giving 1 item, now chance to receive 1-3).
Replaced tiny mushrooms in Blackreach and Darkfall Passage with harvestable Violet Coprinus versions. Created a new texture for Violet Coprinus (both glowing and non-glowing versions). Violet Coprinus can also be found in the salt marshes around Hjaalmarch.
Added horse hair to horse death list.
------------------------------------------------------- - CHANGES TO GARDENING:
The default initial growth time for planted crops has been changed to 3 days to eliminate the loophole where players could simply dig up the plant and replant again every day to maximize their harvest. New MCM options allow you to customize both the initial growth time and the regrowth period.
Added a fertilizer mechanic to the gardening system. Simply activate the soil once planted and you'll be able to add any qualifying soil amendments, such as Bone Meal, Ash Salts, or Sulfur ('Perished Food' from Last Seed also counts as fertilizer). By default, fertilizer will enrich the soil for 30 days before it needs to be re-applied, but this duration can be adjusted in the MCM.
You can also choose what type of effect the fertilizer will have on your garden:
1) The first option is a long-term investment in the quality of your soil. Each application of fertilizer will progressively reduce both the initial growth time and the time between harvests by about 5% per application, up to a maximum of about 35% faster plant growth.
2) The second option is a short-term increase in the quantity you receive when you harvest plants. This increased amount lasts for the duration of the fertilizer, then resets to normal values. Note that certain single-item crops, like cabbage and leeks, don't benefit from this increase.
3) You can also choose to receive both effects.
------------------------------------------------------- - VANILLA BUG FIXES:
Fixed a vanilla/HF bug that prevented the grain mills inside windmills from being activated. All of these mills can now be activated and used.
Changed the rock warbler nest on top of the Hearthfire house to a hawk nest.
Changed two loose eggs sitting near the pine thrush nest in TolvaldsCave01 to pine thrush eggs (they were chicken eggs).
------------------------------------------------------- - OTHER CHANGES & CORRECTIONS:
Changed various items into injected records. This was done to ease the creation of patches and assist in compatibility with other mods.
Added keywords to all food items for Last Seed compatibility.
Added an MCM slider for customizing the alchemy skill experience rate.
Added language localization added to MCM.
Removed 'True Fortify effects for Magic Effects' option from MCM. Reverted the descriptions for these magic effects to vanilla. These changes have now been implemented as hard edits in an optional, separate file.
Poison resistance no longer applies to Benthic Lurker acid spray & goo since neither of these are actually poisons.
Fixed the Lingering Damage Undead poisons, so they will now be properly recognized as poisons instead of potions.
Added Undead immunity conditions to a handful of poison effects that I had previously missed.
Reversed the perk entry priority rankings for the Snakeblood perk. This will allow the perk to work as intended. I also changed added a new perk entry to draw out the increase in percentage chance to get all 4 effects. Now 300-400 ingredients eaten gives a 12% chance for 4 effects, and 400-500 gives a 25% chance.
Updated the script attached to the sulfur deposits, so they will now adjust properly and provide the correct amounts of sulfur if you're using the mining options from Complete Crafting Overhaul Remade. Thank you to GamerRick for suggesting these changes.
Added an option to the MCM which will completely disable the Harvest Flesh option, and also added an MCM option to make 'Harvest Flesh' and/or 'Extract Blood' appear as a menu option when you activate a body instead of happening automatically whenever the correct conditions/equipment requirements are met. This should help compatibility with other mods that add activation options to bodies.
In addition, I've added a new 'Cancel' option to the vampire's 'Feed' menu, so now it should always be possible to cancel out of the Feed menu after you've extracted blood, rather than being forced to Feed after extracting blood from a sleeping victim.
Implemented several fixes to prevent bugged animations after spamming alcoholic drinks. These changes should now properly stop the drunken animations. However, as a final backup, I've also added a manual shut-off in the MCM options, so if all else fails, the player can open the MCM and click this option.
Added a 30 sec delay to the script that updates iNeed food lists, to try to avoid lag from script-heavy load orders. Also added an MCM help option to manually force iNeed lists to repopulate with CACO items.
Added several checks and conditions to a couple of scripts to prevent log errors.
Added changes to CACO_AdjustPotionThread and CACO_AdjustPotionThreadManager to avoid the CACO_OnPotionCreation event re-starting a script which is already processing a potion and to reduce the wait time once all threads are busy. This should reduce the number of papyrus log errors that occur when a player is spamming the create potion button. Thank you to Kalivore for suggesting these changes.
In addition, I added 10 more threads to CACO_AdjustPotionQuest to further improve efficency in handling large numbers of created potions.
Added line to CACO_AdjustPotionThread to check for CureDisease, CurePoison, and Blood effect potions before adding Quality modifiers to the name. So no more potions with names like 'Weak Potion of Cure Disease.'.
Added a GetEnableParent() check to CACO_AltFloraScript. This will hopefully prevent errors and multiple nests from spawning around Hearthfire houses and any mods that add nests with parent references. In addition, I removed the Pine Thrush nests from the inside of the Hearthfire homes (they really make no sense inside a house).
Removed conditions and Hit Shader from MGEF AlchDetectLife. The conditions were preventing the potion from working on vampire players, and the Hit Shader was applying the Detect Life shader to the player (which is contrary to how the vanilla effects function).
Reverted the changes made to the Consume sounds for any non-potion drinks. This will allow SkyUI to apply the drink label to them. Also adjusted keywords on some of the Misc items so that SkyUI would label them as the appropriate type of item.
Fixed collision for Rorikstead Cheese Wheel (cheesewheel03a, cheesewheel03b). Thank you to Tamira for this fix. - ----------------------------------------------------------------
CHANGES SINCE RELEASE OF V2 BETA::
Falmer poison damage will now also increase in damage if the 'Deadly Venom' setting is increased (the default values remain the same as vanilla).
Corrected 4 recipes (Braided Bread, Potato Bread, Fried Salmon, and Marinade) that were using the full Oil ingredient instead of the Oil token, and therefore weren't showing up in the cooking menu.
Corrected name of Plentiful Elixir of Health (also Stamina & Magicka versions).
Fixed pickup and consume sounds for Turnip, and added it to the appropriate leveled lists for CACO and form list for iNeed.
Changed Turnip to an injected record. NOTE: all turnips in existing games will disappear when updating to V2.0.
Removed _BFLItemBretonFood75 from LItemBarrelFood lists.
Changed name of Wisp Stalk to Wisp Stalks
Harvesting Khajiit bodies with a scalpel will now always result in at least 1 eye being harvested, with a 75% chance to receive 2 eyes.
Ethereal cows found in the Soul Cairn can no longer be milked.
Gave Sulfur unique properties (it's no longer a direct copy of the Fox Fat ingredient).
Updated the meshes used for bandages and poultices, courtesy of Excinerus.
Fixed bug preventing Blood Extractor from working properly when 'Message Box' option was selected in MCM.
Added animation when milking cows. NOTE: The milking animation doesn't work properly with cows if updating mid-game, but cows can still be milked.
Fixed the meshes for the following items: Spider Silk ingredient, Expert & Master mortar and pestles, Vinegar jug, and Scrib Cabbage mesh.
New textures for equipped head & arm bandages courtesy of Gamwich
New meshes and textures for dirty bandages and bandage rolls, courtesy of Excinerus.
Added copies of 1st person meshes for alchemy gloves so they will now appear correctly when worn by female characters.
Corrected script properties for fertilized version of crop tokens.
Cleaned up and removed many of the unused records from the plugin file.
Added Graphics, Invent, and Sound bash tags.
- NEW CHANGES & FEATURES:
Version 1.2
- Added new bird nest meshes created by Teabag86 and inspired by the mod 'Chicken Butthurt Minimizer' by ShinGouki. The number of eggs in each nest is randomized each time the nest respawns. Also included is a modified version of the script from 'Daily Eggs' by Ceruulean to update Chicken nests every 24 hours.
- Completely overhauled of all Ingredient sounds, including the addition of several new custom sounds. Ingredients now use more appropriate sounds and don't just default to the same generic pickup/drop sounds. Thanks to Teabag86 for doing all of this work.
- Added new load screens created by Teabag86 that feature CACO-related alchemy tips. MCM option added to enable or disable the new load screens.
- Attack data for bombs is now handled by an SKSE plugin created by Excinerus. This solves the issue of vampires not being able to use the bombs. It also means that CACO no longer needs to edit the Player record. Any patches that carry over the player attack data will need to be updated. The CACO-Disparity patch has been removed, as it is no longer needed.
- Added 70 new Sulfur Deposits that can be mined with a pickaxe to acquire sulfur. Thanks to Excinerus for the new mesh.
- Sulfur and Beeswax were added to Vendor lists. Onyx and Amber were added to some of the gemstone lists.
- Improved the efficiency of the script that runs when you open the cooking menu, and eliminated the clicking sound that occured when you opened the cooking menu.
- Chicken Feather textures no longer conflict with SMIM (Static Mesh Improvement Mod).
- CACO now includes SMIM changes to Tern and Tern Feathers. If you were using SMIM-DragonbornTernFix.esp, you no longer need to use this plugin when using CACO.
- Alcohol Inebriation stages should now transition correctly, and the Alcohol Tolerance level should now increase properly.
- No more random Inebriation messages. These notifications were caused by NPCs drinking beverages out of their inventories. The alcohol effect script will no longer run on NPCs while they are in combat, and the inebriation messages will only show the player's inebriation level.
- Added a redundancy check as a backup to make sure that the drunk Idle stops playing when you drop below the Drunk threshold.
- Settings for stackable Restore effects should now be properly preserved after saving and reloading.
- When doing the Farming Job quest, the player will now be paid for multiple crops instead of receiving 1 gold per item. You can adjust the number of crops required for payment using new MCM options.
- Increased the speed that the Alchemy skill levels by 25%.
- Cooking food recipes that produce multiple items will now properly give Cooking XP. Cooking XP formula has been adjusted to compensate for this.
- Small change to potion script to allow CACO to handle the creation of multiple potions at once. This was done for better compatibility with mods like Ordinator. Thank you to ServantOfSin for suggesting this change.
- Potion maintenance script that runs on game load should no longer return a none object for SetWeight(), which was resulting in some non-critical papyrus log errors.
- Spriggan Sap can now be harvested using a dagger equipped in either hand. Now any weapon with WeapTypeDagger/MaterialDaedric keywords will work, including daggers added by other mods. The 'CACO_WeapHarvestSpriggan' keyword can also be used to make other mod-added weapons compatible.
- You can no longer harvest hearts, eyes, flesh, etc. from sleeping or unconscious NPCs.
- Livers can now be harvested from dead Orcs (instead of Elven Hearts).
- Flesh can now be harvested from NPCs using any dagger or a scalpel. The player no longer needs to have the Anatomist perk to harvest Flesh. However, Flesh will only be harvested from NPCs if the player has completed Namira's quest OR if the Cannibal option is enabled in the MCM.
- Added MCM option that will mark a dead NPC as 'HasBeenEaten' after the player has harvested their Blood or Flesh. If using a mod that allows your vampire or werewolf character to feed on dead actors, this should prevent you from being able to feed on NPCs that have already been harvested for their flesh or blood. A side effect of this option, if enabled, is that it is no longer possible to harvest BOTH Flesh and Blood, you must choose one or the other.
- 'RACE' keywords where added to the harvest conditions. Compatibility with CACO's harvest feature can be extended to races added by other mods by simply adding the appropriate RACE keyword.
- The Damage Undead poisons now work correctly. Unfortunately, this required me to edit a handful of ability spells that gave vampires, ghosts, and other undead the Resist Poison effect. This may result in conflicts between CACO and some enemy/creature overhaul mods.
- A number of items weren't being correctly recognized by iNeed; these should now all be fixed (Broth, Wolf Liver, Beef Jerky, etc).
- Slight adjustment to the texture of the Ironwood Tree to blend a bit better with other vegetation. Thanks to Exoclyps for this change.
- Several new MCM options to assist with compatibility and troubleshooting issues.
- In addition to all of this, there are a lot of other small bug fixes and minor changes that have been made. I'm not going to list them all here, but I'll upload the full changelog under the 'Readme' tab for anyone who is curious to see all the changes.
Version 1.1.2
- Changes for compatibility with Wiseman303's Flora Fixes version 2. **IMPORTANT** The WM Flora Fixes.esp is now REQUIRED. Load it before CACO.
Vanilla scalpels which can be found in ruins should now be automatically converted into CACO scalpels for use with the Anatomist perk.
- Changes for compatibility with Wiseman303's Flora Fixes version 2. **IMPORTANT** The WM Flora Fixes.esp is now REQUIRED. Load it before CACO.
Version 1.1.1
- Added integrated compatibility for Campfire version 1.4+ You can now cook new CACO meats and other basic recipes directly at on a campfire. No patch necessary. (Thanks Chesko!)
Added integrated compatibility for Frostfall 3.0. CACO currently adds 60 new soups, stews, and hot drinks to help keep you warm. (Thanks Chesko!)
Added changes to paralysis effect from Ragdoll Paralysis. (Thanks Silverfish!)
Added new CACO restore health Draughts and Elixirs to the formlist used by the quests Helping Hand (Wujeeta) and Moss Mother Cavern (Valdr).
- Added integrated compatibility for Campfire version 1.4+ You can now cook new CACO meats and other basic recipes directly at on a campfire. No patch necessary. (Thanks Chesko!)
Version 1.1
- Included changes from Wiseman303's Flora Fixes.
- Corrected attack speed and reach on rank 1 Fire, Frost and Shock bombs (was 1.0 - now 0.8).
- Blocking with bombs equipped will only detonate the bomb with a 50% chance
- Fixed malfunctions with power attacks with two bombs of the same type.
- Fixed a bug where dual wield power attacks could delete the weapon in the right hand.
- Fixed huge Saltrice plant.
- Corrected name of CACO_WaxDamageUndead01 'Weak Wax of Damage Undead' (was misnamed Damage Health).
- Fixed collision on a some meshes (thanks to SparrowPrince).
- Added Chacoal lump to blacksmith/misc vendor lists, so it will be a bit easier to find.
- Changed Snakeblood perk description slightly to indicate that the number of ingredients eaten will affect the properties you learn.
- Fixed Marshmerrow plant so that it will correctly give Marshmerrow instead of Saltrice.
- Added condition to remove Roasted White Cap recipe from game (may be added back at a later date when I get around to working on adding more cooking recipes).
- The Healing bandages will now work as intended (removed recover flag from MGEF).
- Cooking Skill Rank should now be displayed properly in MCM.
- Changed the Silence and Fatigue alchemy effects so that they won't stack. This will prevent problems from arising when the player eats multiple ingredients that have these effects as their primary property.
- Added compatibility for Even Better Quest Objectives. No patch is needed as long as CACO is loaded after EBQO.
- Added new global variables to allow mod makers to add CACO-compatible variations of ingredients and recipes to their mods without necessarily requring a separate patch file.
Version 1.0.4
- Fixed issue causing problems with bash attacks.
Corrected name of Sack of Barley Flour (had been mis-named as wheat flour).
Corrected juice sounds.
Added new 'Buttered Mudcrab Claw' and 'Buttered Mudcrab Legs.'
Changed Jug of Milk used in sweetroll recipe to a single milk bottle.
Corrected a handful of ingredients which would always yield 1 second potions regardless of the potion duration settings.
New unique mesh for powerful shock bomb; tweaks to the existing bomb meshes and textures.
Made some adjustments to the cooking experience formula. This should also solve the problem of cooking skill reseting.
Corrected model path used by Colovian Brandy.
Version 1.04 should fix the problems that were caused by updating from 1.02 to 1.03, including the MCM options which were no longer working properly (though you will probably need to go into the MCM and toggle/reset the options).
Fixed issues that some people were experiencing with the Hunger penalties.
Flour and salt should now properly separate into cooking portions at ovens.
- Fixed issue causing problems with bash attacks.
Version 1.0.3
- Fixed gamedayspassed log error.
Fixed missing inventory mesh for ant paste.
Fixed fortify health strength on giants toe.
Added missing recipe for cooked fox meat.
Added scripted compatibility for Campfire's mortar & pestle.
Added 5 new juice recipes.
Added optional notification messages for basic needs.
Added check to ineed compatibility to double-check if waterskins were added correctly, if not, re-adds them.
Removed CACO_RecipeAshHopperMeatCooked (which was actually a duplicate recipe for cooked chaurus meat).
Fixed issue where looted or purchased potions would reset to default 1 sec duration after game reload.
Bomb recipes will now appear properly when inventory conditions are disabled.
Added automated compatibility for Breezehome Fully Upgraded's alchemy storage.
Removed Water Plants. SparrowPrince is still actively developing this mod and kindly asked me to remove the water plants from CACO to avoid conflicts with his recently updated version.
Added chance for Scalpels to appear in Apothecary vendor inventories.
Added missing leather and fur plate recipes for Mammoth Hide.
Added new patches to patch download, including Hunterborn patch. Hunterborn patch requires starting a brand new game (will not work on an existing save).
- Fixed gamedayspassed log error.
Version 1.0.2
- Removed a few unnecessary script notifications.
- Prevented the player from gaining experience from recombining portions of wine into a single wine bottle.
- Fixed the AddSpellScript error.
Version 1.0.1
- Corrected a couple of errors I made in packaging the mod.
- Corrected the gold value of Simple Incendiary Bomb.
- Fixed the grenade effect names so that they would be more appropriate when viewed with a mod like moreHUD.
Additional cooking pot recipes allow for the creation of extracts from many vegetables.
Additional smelter recipes allow for the grinding of some substances into powders.
Members of the ten playable races killed by the player now have the possibility to drop body parts.
Many animals killed by the player now have the possibility to drop body parts.
Note: You must make the kill for these additional drops to appear. This was an unfortunate side effect of making this mod as compatible with other mods as possible.
Images labeled as spoilers show the effects of each ingredient.
What's in it?
Included in each version, you will find an effects esm and an ingredients esp.
The effects esm contains all the effects that I've added to the game.
The ingredients esp has everything else.
There are four versions available.
These version vary between weighted ingredients vs weightless ingredients and
Dragonborn content vs no Dragonborn content.
The Dragonborn versions require that you have the Dragonborn DLC and include some extra ingredients as well as making ash spawn and the new dragon priests vulnerable to the supernatural damage effect.
****************************************************Information!****************************************************
19 Animal drops (+3 DB)
25 Recipes (+1 DB)
40 Playable race drops
1 Super secret ingredient!
..that I most definitely did not forget to include in the spoilers. (Yes I did.)
****************************************************New Effects!****************************************************
Recover: Health, Stamina, Magicka
Base: 3 units per second for 4 seconds(normal), 3 units per second for 5 seconds(strong)
Power Affects Duration
These restore the relevant attribute over time.
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Racial Damage (Not Dragon)
Base: 4(weak), 6(strong)
These deal damage only to the specified race.
*I'll probably increase these when I update.
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Dragon Damage
Base: 8(weak), 12(strong)
Deals heavy poison damage to dragons.
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*For reference: Most damage health ingredients have a base of 2, except: Jarrin root(200), Crimson Nirnroot(6), River Betty(5), Deathbell(3), Poison Bloom(3), and Emperor Parasol Moss(3).
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Alchemic Shield
Base: +10 Armor Rating for 60 seconds
Power Affects Magnitude
This boosts physical defense for 60 seconds.
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Alchemic (Fire, Frost, Shock)
Base: 2
These deal elemental(Not poison!) damage.
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Fortify Alchemy
Base: 10% alchemy boost for 20 seconds
Power affects duration
Improves Alchemy by 10% for a period of time.
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Bugs and mistakes:
All of my tests show supernatural damage/slow completely not working prior to version 1.2.
I have incorrectly labeled the Boar Heart as having a healing base of 12; it should be 10.
*************************************************Important Update Information************************************************
Due to changes in file structure, updating from 1 to 1.1 using the new combined file structure will eliminate all of your currently collected ingredients from this mod. Only new users should use this version.
I've made a 1.1 update for those who have already installed 1.0 and don't wish to lose all of their ingredients.
***********************************************************Update Log************************************************************
1.2 - Fixed the issue with supernatural damage. I had to do it in a ham-fisted way. This could cause issues with mods that change the base alchemy effects or the stock immunities. It also means that mods which add undead characters that don't use the stock poison resistance abilities may be immune to my supernatural poisons.
Added mass crafting recipes that are more efficient
The recipes for powdered dragon bones, scale, and heart scales now scale with your alchemy level (up to 180)
Changed the weights of powdered metals to make expanded yields from mass crafting reasonable
I only added updated versions that include Dragonborn because the game has been out for 6 years and the DLC's are practically part of the base game at this point. If you want a version that does not require Dragonborn, leave a comment and I'll do it.