How To Spawn Ragdolls In Gmod
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How To Spawn Modded Ragdolls In Gmod
The latest version of garry’s mod games added a function known as Toy box into spawn menu (in Sandbox) that permitted players to share & download content that is user-created. After therelease of 2012 Steam Workshop feature, GMod latest version has replaced Toy box feature by Steam Workshop. Apr 3, 2016 - Spawns a clientside ragdoll for the entity, positioning it in place of the original entity, and makes the entity invisible. It doesn't preserve flex. I don't believe there's a command natively. But ULX admin mod has a ragdoll command, along with many other fun commands. Not to mention it's a powerful administration tool. And you can bind it's console commands to keys on your keyboard. Example: bind l 'ulx ragdoll'.
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Comments
commented Oct 5, 2013
When i spaw a chip like Sestze Fighting chip or Drunk Combine ETC it just don't wanna work! Ragdolls not moving and in drunk combine he just fly's away and stuff. And that's been happening since gmod 13 |
commented Oct 8, 2013
Help? |
commented Oct 9, 2013
How about you post some code, so we can confirm the bug and work with some actual broken code? |
commented Oct 9, 2013
this, kids, is how you waste 3 days without getting an answer:
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commented Oct 9, 2013
here is Stestez Fighting Chip: http://pastebin.com/TXsXCkft |
commented Oct 9, 2013
I posted Fightning chip code for a while ago. Do you guys want drunk combine to until i will get help? |
commented Oct 10, 2013
@antonpersson99, Wiremod is maintained by a very small group of people, in their free time - most of them have jobs or are in full-time education. Somebody will get around to looking at this, but you need to be patient. |
commented Oct 10, 2013
okay |
commented Oct 10, 2013
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commented Nov 19, 2013
I'll test this out tonight. It's entirely feasible that something else in GMod 13 changed that these scripts need to be updated to deal with - eg. the ragdoll bone indices - and so there's nothing we can do about |
commented Nov 20, 2013
Everything seems to work fine to me. The chips you tried probably just need updating to GMod 13. They're hella old. |
From GMod Wiki
Function | |
Syntax | Entity:Spawn( ) |
Description: | |
Spawns an entity that has not been spawned yet. This is usually the last command used when creating entities. Commands run between ents.Create and Entity:Spawn are usually used to prepare the entity to be spawned. Spawn will make the entity enter the world so to speak. | |
Returns: | nil |
In Object: | Entity |
Realm: | |
BBCode Link: | [b][url=http://wiki.garrysmod.com/?title=Entity.Spawn]Entity.Spawn [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] |
Examples
Description | Create a barrel. |
---|---|
Used on | |
Code | |
Output | A barrel is created at 0,0,0 |
Additional Notes
- Depending on the type of entity you're spawning you may need to perform actions on it immediately after it's spawned, such as activating it, turning it on, 'waking' it (in the case of physics objects) or other such things.
- You can also spawn players with this.