Victoria 2 Diplomatic Points Cheat

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Victoria 2 Diplomatic Points Cheat Average ratng: 6,1/10 4740 reviews

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Mar 26, 2016  Hi there, I'm playing as Belgium right now, in between i'm watching some tutorial videos. I saw you needed diplomatic points to do diplomacy, i get 0.2 of em every month. How can i get more per month? And do you know some fun and easy starting factions? Thanks in advance!

Victoria 2 Console Commands

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  1. Mar 26, 2016 - I saw you needed diplomatic points to do diplomacy, i get 0.2 of em every. If you're the type who likes to cheat, press the button below the esc.
  2. Console commands are instructions to the game that players can use to cheat, experiment, or work around bugs. Opening the console. Keep in mind that the console is not accessible in Ironman! If you don't use Ironman for your current game, you can open the console by typing any of the following.
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<?xml version='1.0' encoding='utf-8'?>
<CheatTableCheatEngineTableVersion='16'>
<CheatEntries>
<CheatEntry>
<ID>54</ID>
<Description>'[X] &lt; Victoria II - Heart of Darkness v3.03 Script 1.3'</Description>
<OptionsmoHideChildren='1'/>
<Color>FF0000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{
Game Title : Victoria II - Heart of Darkness
Game Version : 3.03 (FCKR)
Game Sponsor : redsamurai+Myself
Proces Name : v2game.exe
Script Version: 1.3
CE Version : 6.3
Release date : 17-Mar-2014
Author : Recifense
History:
18-Apr-13: First Release (for v3.01)
03-Jun-13: Release for version v3.02
17-Mar-14: Release for version v3.03 (+MMP)
Features:
- Minimum Money (62,000.00)
- Research in 1 day
- Project Goods and Money
- Construction in 1 day (Including factory expansion)
- Troop/Ship Recruitment in 1 day
- Weak Foe
- Blessed Units:
- Max Size
- Max Organization
- Speed &gt;= 62 Km/h
- God Mode
- Quick Ownership of conquered province
- Quick Occupation/Protection against occupation
- Diplomatic Points (9.0)
- Movement between provinces in 1 turn (new)
}
//
// Definitions
define(LUDO,'v2game.exe')
define(MMON,v2game.exe+00305a8b) //*
define(MRCH,v2game.exe+00170268) //=
define(MPRJ,v2game.exe+002e4bd1) //=
define(MPJM,v2game.exe+002e42e3) //=
define(MDAT,v2game.exe+0050f5cf) //=
define(MTPR,v2game.exe+0032b16d) //=
define(MCCO,v2game.exe+000b0e4d) //=
define(MUNI,v2game.exe+001cbc57) //=
define(GDMD,v2game.exe+001b57fb) //=
define(QKOS,v2game.exe+003379c6) //=
define(MOCC,v2game.exe+001a009d) //=
define(MEF1,v2game.exe+000f27ea) //=
define(MOMP,v2game.exe+001c8187) //n
[ENABLE]
//
// Check if script is compatible to running game version
// If false the script will not be loaded
assert(MMON,8b 81 68 0e 00 00 8b 89 6c 0e 00 00 89 85 3c ff ff ff 89 8d 40 ff)
assert(MRCH,8d 04 0b 3b c2 ?? ?? 01 4e 08 ?? ?? 03 cb 2b ca 03 f9 89 56 08 ??)
assert(MPRJ,8b 50 04 8b 08 89 55 b0 ba ?? ?? ?? ?? 8d b5 20 ff ff ff 89 4d ac)
assert(MPJM,8b 8f 28 02 00 00 8b 97 2c 02 00 00 8d 45 dc 89 4d d4 50 8d 8f c8)
assert(MDAT,8b 90 0c 0b 00 00 3b 51 64 ?? ?? 83 7e 24 00 ?? ?? 80 b8 11 0d 00)
assert(MTPR,8b 91 88 00 00 00 8a 42 39 3a 47 78 ?? ?? ff 44 24 10 3b f3 ?? ??)
assert(MCCO,8b 54 24 10 8b 06 89 4c 24 14 8b ce 3b 56 3c 0f 8c ?? ?? ?? ?? 8b)
assert(MUNI,8b 52 3c 8b 40 08 01 11 85 c0 ?? ?? 8b c1 5d c2 04 00 ?? ?? ?? ??)
assert(GDMD,8b 47 6c 29 47 3c 8b 47 40 39 47 70 ?? ?? 89 47 70 8b 47 70 29 47)
assert(QKOS,39 9a 34 01 00 00 ba ?? ?? ?? ?? 0f 84 ?? ?? ?? ?? 8d 74 24 6c e8)
assert(MOCC,89 87 14 01 00 00 8b 44 24 34 8b 70 18 83 be 14 01 00 00 00 0f 8f)
assert(MEF1,89 86 7c 01 00 00 b9 01 00 00 00 39 8e 7c 01 00 00 0f 8d ?? ?? ??)
assert(MOMP,01 83 f8 00 00 00 39 bb f8 00 00 00 ?? ?? 89 bb f8 00 00 00 39 7b)
//
alloc(MyCode,4096,LUDO)
//
// Declaration section
label(_MonMoney)
label(_BackMM)
label(_ExitMM)
label(_MonM0)
label(_MonM1)
label(_MonResearch)
label(_BackMR)
label(_ExitMR)
label(_MonProjects)
label(_BackMP)
label(_ExitMP)
label(_MonProjMoney)
label(_BackMPM)
label(_ExitMPM)
label(_MonDate)
label(_BackMD)
label(_MonTroopProduction)
label(_BackMTP)
label(_ExitMTP)
label(_MonCityConstruction)
label(_BackMCC)
label(_ExitMCC)
label(_MonUnits)
label(_MonU0)
label(_BackMU)
label(_ExitMU)
label(_GodMode)
label(_GodM0)
label(_GodM1)
label(_GodM2)
label(_BackGM)
label(_ExitGM)
label(_QuickOwnership)
label(_QuickO0)
label(_BackQO)
label(_ExitQO)
label(_MonOccupation)
label(_BackMO)
label(_ExitMO)
label(_MonO0)
label(_MonExpandFactory1)
label(_BackMEF1)
label(_ExitMEF1)
label(_MonMoveProg)
label(_BackMMP)
label(_ExitMMP)
label(pPlayer)
label(pCity)
label(iEnableMM)
label(iEnableMR)
label(iEnableMP)
label(iEnableMC)
label(iEnableMTP)
label(iEnableWF)
label(iEnableMU)
label(iEnableGM)
label(iEnableQO)
label(iEnableMO)
label(iEnableDP)
label(iEnableMMP)
label(iRP)
label(iDate)
label(iPlayerID)
//
// Registering Symbols
registersymbol(MyCode)
registersymbol(pPlayer)
registersymbol(pCity)
registersymbol(iEnableMM)
registersymbol(iEnableMR)
registersymbol(iEnableMP)
registersymbol(iEnableMC)
registersymbol(iEnableMTP)
registersymbol(iEnableWF)
registersymbol(iEnableMU)
registersymbol(iEnableGM)
registersymbol(iEnableQO)
registersymbol(iEnableMO)
registersymbol(iEnableDP)
registersymbol(iEnableMMP)
registersymbol(iRP)
registersymbol(iDate)
registersymbol(iPlayerID)
//
MyCode:
// HoD 302
// Money and Diplomatic Points
_MonMoney:
mov [pPlayer],ecx
mov eax,[ecx+20]
mov [iPlayerID],eax
cmp dword ptr [iEnableMM],0
je _MonM0 // Jump if feature is disabled
cmp dword ptr [ecx+00000e6c],0
jne _MonM0
mov eax,79180000
cmp eax,[ecx+00000e68]
jle _MonM0
mov [ecx+00000e68],eax
_MonM0:
cmp dword ptr [iEnableDP],0
je _MonM1 // Jump if feature is disabled
mov eax,#9000
cmp eax,[ecx+0000064C] // Minimum Diplomatic Points
jle _MonM1
mov [ecx+0000064C],eax
_MonM1:
cmp dword ptr [iEnableMR],0
je _ExitMM // Jump if feature is disabled
_ExitMM:
mov eax,[ecx+00000E68] // Original code
jmp _BackMM // Back to main code
// HoD 302
// Research in 1 Day // During Turn
_MonResearch:
cmp dword ptr [iEnableMR],0
je _ExitMR // Jump if feature is disabled
mov eax,[esi+18]
cmp eax,[iPlayerID]
jne _ExitMR
mov ebx,[esi+0c]
_ExitMR:
lea eax,[ebx+ecx] // Original code
cmp eax,edx // Original code
jmp _BackMR // Back to main code
// HoD 302
// Goods value under cursor on Project Screen
_MonProjects:
cmp dword ptr [iEnableMP],0
je _ExitMP // Jump if feature is disabled
cmp dword ptr [eax+04],0
jne _ExitMP
mov dword ptr [eax+04],1
_ExitMP:
mov edx,[eax+04] // Original code
mov ecx,[eax] // Original code
jmp _BackMP // Back to main code
// HoD 302
// Money value under cursor on Project Screen
_MonProjMoney:
mov ecx,[edi+5c]
cmp ecx,[iPlayerID]
jne _ExitMPM
cmp dword ptr [iEnableMP],0
je _ExitMPM // Jump if feature is disabled
cmp dword ptr [edi+0000022c],1
jge _ExitMPM
mov dword ptr [edi+0000022c],1
_ExitMPM:
mov ecx,[edi+00000228] // Original code (rds available money)
jmp _BackMPM // Back to main code
// HoD 302
_MonDate:
mov edx,[eax+00000B0C] // Original code
mov [iDate],edx // Save current date for further use
jmp _BackMD // Back to main code
// HoD 302
// When starting production
_MonTroopProduction:
mov edx,[ecx+50]
cmp edx,[iPlayerID]
jne _ExitMTP
cmp dword ptr [iEnableMTP],0
je _ExitMTP // Jump if feature is disabled
mov dword ptr [ecx+40],1
mov edx,#24 // 1 Day
add edx,[iDate]
mov [ecx+3c],edx // Current date + 1 day
_ExitMTP:
mov edx,[ecx+00000088] // Original code
jmp _BackMTP // Back to main code
// HoD 302
// When checking if construction has finished (1 day const) // During Turn
_MonCityConstruction:
cmp dword ptr [iEnableMC],0
je _ExitMCC // Jump if feature is disabled
mov edx,[esi+50] // Get ownerID
cmp edx,[iPlayerID]
jne _ExitMCC
mov edx,[esp+10]
mov [esi+3C],edx
_ExitMCC:
mov edx,[esp+10] // Original code
mov eax,[esi] // Original code
jmp _BackMCC // Back to main code
// HoD 302
// Visible Units
_MonUnits:
push esi
push ecx
push eax
mov esi,edx
cmp dword ptr [iEnableMU],0
je _ExitMU // Jump if feature is disabled
mov eax,[esi+64]
cmp eax,[iPlayerID] // A player's unit?
jne _ExitMU // Jump if false
mov ecx,[esi+38] // Get ptr to unit info
//Unit Size
mov eax,[ecx+000000b0] // Get maximum size
mov [esi+3C],eax // Size = maximum
//Organization
mov eax,[ecx+000000b4] // Get maximum Organization
mov [esi+40],eax // Organization = maximum
//Army/Fleet Speed
mov ecx,[esi+74] // Get ptr to Army/Fleet
mov ecx,[ecx+000000a4] // Get ptr to Army/Fleet info
cmp dword ptr [ecx+000000b8],#62000 // Speed &gt;= 62?
jge _MonU0 // Jump if true
mov dword ptr [ecx+000000b8],#62000 // Make Speed = 62 - fantastic for that time :)
_MonU0:
//Unit Speed
mov ecx,[esi+38] // Get ptr to unit info
cmp dword ptr [ecx+000000b8],#62000 // Speed &gt;= 62?
jge _ExitMU // Jump if true
mov dword ptr [ecx+000000b8],#62000 // Make Speed = 62 - fantastic for that time :)
_ExitMU:
pop eax
pop ecx
pop esi
mov edx,[edx+3C] // Original code (rds size)
mov eax,[eax+08] // Original code
jmp _BackMU // Back to main code
// HoD 302
_GodMode:
push ebx
mov eax,[edi+64] // Get Unit ownerID
cmp eax,[iPlayerID] // Is it a player's unit?
jne _GodM0 // jump if false
cmp dword ptr [iEnableGM],0
je _ExitGM // Jump if feature is disabled
//Unit Size
mov eax,[edi+38] // Get ptr to unit info
mov eax,[eax+000000b0] // Get maximum size
mov [edi+3C],eax // Size = maximum
//Unit Organization
mov eax,[edi+38] // Get ptr to unit info
mov eax,[eax+000000b4] // Get maximum Organization
mov [edi+40],eax // Organization = maximum
xor eax,eax
mov [edi+6C],eax // Make TroopSize2Decrease = 0
mov [edi+70],eax // Make Organization2Decrease = 0
jmp _ExitGM
_GodM0:
cmp dword ptr [iEnableWF],0
je _ExitGM // Jump if feature is disabled
mov eax,[edi+74] // Get ptr to Army
test eax,eax
jz _ExitGM
mov ebx,[eax+000000dc] // Get ptr to Province
test ebx,ebx
jz _ExitGM
mov eax,[ebx+000000fc] // Get ptr to pArmy (defender)
test eax,eax
jz _GodM1
mov eax,[eax] // Get Army
test eax,eax
jz _GodM1
mov eax,[eax+000000c4]
cmp eax,[iPlayerID] // Is it a player's army?
je _GodM2 // jump if false
_GodM1:
mov eax,[ebx+00000100] // Get ptr to pArmy (attacker)
test eax,eax
jz _ExitGM
mov eax,[eax] // Get Army
test eax,eax
jz _ExitGM
mov eax,[eax+000000c4]
cmp eax,[iPlayerID] // Is it a player's army?
jne _ExitGM // jump if false
_GodM2:
mov eax,[edi+3C] // Current Size
mov [edi+6C],eax // Make TroopSize2Decrease = current
mov eax,[edi+40] // Current Organization
mov [edi+70],eax // Make Organization2Decrease = current
_ExitGM:
pop ebx
mov eax,[edi+6C] // Original code
sub [edi+3C],eax // Original code
jmp _BackGM // Back to main code
// HoD 302
// Upon selecting province
_QuickOwnership:
push eax
push ebx
push ecx
mov ecx,edx
mov [pCity],ecx // Save pointer for debugging
cmp dword ptr [iEnableQO],0
je _ExitQO // Jump if feature is disabled
mov eax,[ecx+00000134] // Get possible Invader ID
cmp eax,[iPlayerID] // Is it the player?
jne _QuickO0 // Jump if false
mov [ecx+0000012c],eax // Take ownership
mov eax,[ecx+00000130]
mov [ecx+00000128],eax // Take ownership
mov dword ptr [ecx+00000114],#100000 // Occupation
mov ebx,[ecx+00000148]
test ebx,ebx
jz _ExitQO
mov eax,[ecx+00000128]
mov [ebx],eax
mov eax,[ecx+0000012c]
mov [ebx+04],eax
lea ebx,[ebx+08]
mov [ecx+0000014C],ebx
jmp _ExitQO
_QuickO0:
mov eax,[ecx+0000012c] // Get Owner ID
cmp eax,[iPlayerID] // Is it the player?
jne _ExitQO // Jump if false
mov [ecx+00000134],eax // Take ownership
mov eax,[ecx+00000128]
mov [ecx+00000130],eax // Take ownership
_ExitQO:
pop ecx
pop ebx
pop eax
cmp [edx+00000134],ebx // Original code (Rds Conqueror ID)
jmp _BackQO // Back to main code
// HoD 302
// This prevents your province of being occupied
// And quicken up accupation of enemy province
_MonOccupation:
push ebx
cmp dword ptr [iEnableMO],0
je _ExitMO // Jump if feature is disabled
mov ebx,[edi+0000012c] // Get City Owner ID
cmp ebx,[iPlayerID] // Is it the player?
jne _MonO0 // Jump if false
mov [edi+00000134],ebx
mov ebx,[edi+00000128] // Get City Owner ID
mov [edi+00000130],ebx
mov eax,#100000 // Occupation = 0%
jmp _ExitMO
_MonO0:
mov ebx,[edi+000000fc] // Get pointer Level 1
or ebx,ebx // Valid Pointer?
jz _ExitMO // Jump if false
mov ebx,[ebx] // Get pointer Level 2 (ptr to Army)
or ebx,ebx // Valid Pointer?
jz _ExitMO // Jump if false
mov ebx,[ebx+000000c4] // Get Army ID
cmp ebx,[iPlayerID] // Is it the player?
jne _ExitMO // Jump if false
xor eax,eax // Finish occupation
_ExitMO:
pop ebx
mov [edi+00000114],eax // Original code (upds Occupation)
jmp _BackMO // Back to main code
// HoD 302
// During Turn
_MonExpandFactory1:
cmp dword ptr [iEnableMC],0
je _ExitMEF1 // Jump if feature is disabled
mov ecx,[esi+1c] // Get ptr to Owner Info
test ecx,ecx
jz _ExitMEF1
mov ecx,[ecx+5c]
cmp ecx,[iPlayerID]
jne _ExitMEF1
xor eax,eax // Finish construction
_ExitMEF1:
mov [esi+0000017C],eax // Original code
jmp _BackMEF1 // Back to main code
// HoD 303 s1.3
// During Turn
_MonMoveProg:
add [ebx+000000F8],eax // Original code
cmp dword ptr [iEnableMMP],0
je _ExitMMP // Jump if feature is disabled
mov eax,[ebx+000000c4] // Get ptr to Owner Info
cmp eax,[iPlayerID]
jne _ExitMMP
mov eax,[esp+18]
mov [ebx+000000F8],eax
_ExitMMP:
jmp _BackMMP // Back to main code
//
db '&gt;'
db 'CE6.2 Script by Recifense 031714'
//
// Variables
iEnableMM:
dd 0
iEnableMR:
dd 0
iEnableMP:
dd 0
iEnableMC:
dd 0
iEnableMTP:
dd 0
iEnableWF:
dd 0
iEnableMU:
dd 0
iEnableGM:
dd 0
iEnableQO:
dd 0
iEnableMO:
dd 0
iEnableDP:
dd 0
iEnableMMP:
dd 0
pPlayer:
dd MyCode
pCity:
dd 0
iPlayerID:
dd MyCode
iRP:
dd #360000
iDate:
dd #59883360 // 01-Jan-1836
//
// Hacking Points
MMON:
jmp _MonMoney
nop
_BackMM:
MRCH:
jmp _MonResearch
_BackMR:
MPRJ:
jmp _MonProjects
_BackMP:
MPJM:
jmp _MonProjMoney
nop
_BackMPM:
MDAT:
jmp _MonDate
nop
_BackMD:
MTPR:
jmp _MonTroopProduction
nop
_BackMTP:
MCCO:
jmp _MonCityConstruction
nop
_BackMCC:
MUNI:
jmp _MonUnits
nop
_BackMU:
GDMD:
jmp _GodMode
nop
_BackGM:
QKOS:
jmp _QuickOwnership
nop
_BackQO:
MOCC:
jmp _MonOccupation
nop
_BackMO:
MEF1:
jmp _MonExpandFactory1
nop
_BackMEF1:
MOMP:
jmp _MonMoveProg
nop
_BackMMP:
//
// Script for Restoring Original Codes
[DISABLE]
MMON:
// mov eax,[ecx+00000E68]
db 8b 81 68 0e 00 00
MRCH:
// lea eax,[ebx+ecx]
// cmp eax,edx
db 8d 04 0b 3b c2
MPRJ:
// mov edx,[eax+04]
// mov ecx,[eax]
db 8b 50 04 8b 08
MPJM:
// mov ecx,[edi+00000228]
db 8b 8f 28 02 00 00
MDAT:
// mov edx,[eax+00000B0C]
db 8b 90 0c 0b 00 00
MTPR:
// mov edx,[ecx+00000088]
db 8b 91 88 00 00 00
MCCO:
// mov edx,[esp+10]
// mov eax,[esi]
db 8b 54 24 10 8b 06
MUNI:
// mov edx,[edx+3C]
// mov eax,[eax+08]
db 8b 52 3c 8b 40 08
GDMD:
// mov eax,[edi+6C]
// sub [edi+3C],eax
db 8b 47 6c 29 47 3c
QKOS:
// cmp [edx+00000134],ebx
db 39 9a 34 01 00 00
MOCC:
// mov [edi+00000114],eax
db 89 87 14 01 00 00
MEF1:
// mov [esi+0000017C],eax
db 89 86 7c 01 00 00
MOMP:
// add [ebx+000000F8],eax
db 01 83 f8 00 00 00
//
// Unregistering Symbols
unregistersymbol(MyCode)
unregistersymbol(pPlayer)
unregistersymbol(pCity)
unregistersymbol(iEnableMM)
unregistersymbol(iEnableMR)
unregistersymbol(iEnableMP)
unregistersymbol(iEnableMC)
unregistersymbol(iEnableMTP)
unregistersymbol(iEnableWF)
unregistersymbol(iEnableMU)
unregistersymbol(iEnableGM)
unregistersymbol(iEnableQO)
unregistersymbol(iEnableMO)
unregistersymbol(iEnableDP)
unregistersymbol(iEnableMMP)
unregistersymbol(iRP)
unregistersymbol(iDate)
unregistersymbol(iPlayerID)
//
dealloc(MyCode)
// Scripts End
// ****************************************
// NOTES
// ****************************************
{
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>29</ID>
<Description>'Enable/Disable Minimum Money =&gt; (1/0)'</Description>
<Color>008000</Color>
<VariableType>4 Bytes</VariableType>
<Address>iEnableMM</Address>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>17</Key>
<Key>36</Key>
</Keys>
<Value>1</Value>
<ID>0</ID>
</Hotkey>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>17</Key>
<Key>35</Key>
</Keys>
<Value>0</Value>
<ID>1</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>55</ID>
<Description>'Enable/Disable Research in 1 Day =&gt; (1/0)'</Description>
<Color>008000</Color>
<VariableType>4 Bytes</VariableType>
<Address>iEnableMR</Address>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>17</Key>
<Key>36</Key>
</Keys>
<Value>1</Value>
<ID>0</ID>
</Hotkey>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>17</Key>
<Key>35</Key>
</Keys>
<Value>0</Value>
<ID>1</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>56</ID>
<Description>'Enable/Disable Project Goods and Money =&gt; (1/0)'</Description>
<Color>008000</Color>
<VariableType>4 Bytes</VariableType>
<Address>iEnableMP</Address>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>17</Key>
<Key>36</Key>
</Keys>
<Value>1</Value>
<ID>0</ID>
</Hotkey>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>17</Key>
<Key>35</Key>
</Keys>
<Value>0</Value>
<ID>1</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>57</ID>
<Description>'Enable/Disable Construction in 1 Day =&gt; (1/0)'</Description>
<Color>008000</Color>
<VariableType>4 Bytes</VariableType>
<Address>iEnableMC</Address>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>17</Key>
<Key>36</Key>
</Keys>
<Value>1</Value>
<ID>0</ID>
</Hotkey>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>17</Key>
<Key>35</Key>
</Keys>
<Value>0</Value>
<ID>1</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>58</ID>
<Description>'Enable/Disable Troop/Ship Recruitment in 1 Day =&gt; (1/0)'</Description>
<Color>008000</Color>
<VariableType>4 Bytes</VariableType>
<Address>iEnableMTP</Address>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>17</Key>
<Key>36</Key>
</Keys>
<Value>1</Value>
<ID>0</ID>
</Hotkey>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>17</Key>
<Key>35</Key>
</Keys>
<Value>0</Value>
<ID>1</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>34</ID>
<Description>'Enable/Disable Weak Foe =&gt; (1/0)'</Description>
<Color>008000</Color>
<VariableType>4 Bytes</VariableType>
<Address>iEnableWF</Address>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>17</Key>
<Key>45</Key>
</Keys>
<Value>1</Value>
<ID>0</ID>
</Hotkey>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>17</Key>
<Key>46</Key>
</Keys>
<Value>0</Value>
<ID>1</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>35</ID>
<Description>'Enable/Disable Blassed Units =&gt; (1/0)'</Description>
<Color>008000</Color>
<VariableType>4 Bytes</VariableType>
<Address>iEnableMU</Address>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>17</Key>
<Key>33</Key>
</Keys>
<Value>1</Value>
<ID>0</ID>
</Hotkey>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>17</Key>
<Key>34</Key>
</Keys>
<Value>0</Value>
<ID>1</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>59</ID>
<Description>'Enable/Disable God Mode =&gt; (1/0)'</Description>
<Color>008000</Color>
<VariableType>4 Bytes</VariableType>
<Address>iEnableGM</Address>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>17</Key>
<Key>36</Key>
</Keys>
<Value>1</Value>
<ID>0</ID>
</Hotkey>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>17</Key>
<Key>35</Key>
</Keys>
<Value>0</Value>
<ID>1</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>61</ID>
<Description>'Enable/Disable Instant Ownership =&gt; (1/0)'</Description>
<Color>008000</Color>
<VariableType>4 Bytes</VariableType>
<Address>iEnableQO</Address>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>17</Key>
<Key>45</Key>
</Keys>
<Value>1</Value>
<ID>0</ID>
</Hotkey>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>17</Key>
<Key>46</Key>
</Keys>
<Value>0</Value>
<ID>1</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>62</ID>
<Description>'Enable/Disable Quick Occupation =&gt; (1/0)'</Description>
<Color>008000</Color>
<VariableType>4 Bytes</VariableType>
<Address>iEnableMO</Address>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>17</Key>
<Key>45</Key>
</Keys>
<Value>1</Value>
<ID>0</ID>
</Hotkey>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>17</Key>
<Key>46</Key>
</Keys>
<Value>0</Value>
<ID>1</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>60</ID>
<Description>'Enable/Disable Minimum Diplomatic Points =&gt; (1/0)'</Description>
<Color>008000</Color>
<VariableType>4 Bytes</VariableType>
<Address>iEnableDP</Address>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>17</Key>
<Key>36</Key>
</Keys>
<Value>1</Value>
<ID>0</ID>
</Hotkey>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>17</Key>
<Key>35</Key>
</Keys>
<Value>0</Value>
<ID>1</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>63</ID>
<Description>'Enable/Disable Move Progress in 1 Day =&gt; (1/0)'</Description>
<Color>008000</Color>
<VariableType>4 Bytes</VariableType>
<Address>iEnableMMP</Address>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>17</Key>
<Key>36</Key>
</Keys>
<Value>1</Value>
<ID>0</ID>
</Hotkey>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>17</Key>
<Key>35</Key>
</Keys>
<Value>0</Value>
<ID>1</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
<UserdefinedSymbols/>
<Comments>
Game Title : Victoria II - Heart of Darkness
Game Version : 3.03 (FCKR)
Game Sponsor : redsamurai+Myself
Proces Name : v2game.exe
Script Version: 1.3
CE Version : 6.3
Release date : 17-Mar-2014
Author : Recifense
History:
18-Apr-13: First Release (for v3.01)
03-Jun-13: Release for version v3.02
17-Mar-14: Release for version v3.03 (+MMP)
Features:
- Minimum Money (62,000.00) [1]
- Research in 1 day [2]
- Project Goods and Money [3]
- Construction in 1 day (Including factory expansion) [4]
- Troop/Ship Recruitment in 1 day [5]
- Weak Foe [6]
- Blessed Units: [7]
- Max Size
- Max Organization
- Speed &gt;= 62 Km/h
- God Mode [8]
- Quick Ownership of conquered province [9]
- Quick Occupation/Protection against occupation [A]
- Diplomatic Points (9.0) [B]
- Movement between provinces in 1 turn (new) [C]
[1] Only human player is affected;
[2] Only human player is affected;
[3] You have to pass the cursor over the needed goods and money;
[4] Only human player is affected;
[5] Only human player is affected;
[6] The enemy will easily die when fighting against human player;
[7] Human player's visible units will be blessed; (no coming back);
[8] Only human player is affected;
[9] The conquered province should be selected;
[A] The province should be selected;
[B] Only human player is affected;
[C] Only human player army/fleet is affected;
HOTKEYS:
CTRL+Home = Enable most of the cheats;
CTRL+End = Disable most of the cheats;
CTRL+PgUp = Enable 'Blessed Units'
CTRL+PgDn = Disable 'Blessed Units'
CTRL+INS = Enable 'Weak Foe'/'Ownership'/'Occupation'
CTRL+DEL = Disable 'Weak Foe'/'Ownership'/'Occupation'
Cheers!
</Comments>
</CheatTable>
Victoria 2 Diplomatic Points Cheat
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