Victoria 2 Diplomatic Points Cheat
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Victoria 2 Diplomatic Points Cheat Average ratng: 6,1/10 4740 reviews
Mar 26, 2016 Hi there, I'm playing as Belgium right now, in between i'm watching some tutorial videos. I saw you needed diplomatic points to do diplomacy, i get 0.2 of em every month. How can i get more per month? And do you know some fun and easy starting factions? Thanks in advance!
Victoria 2 Console Commands
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- Mar 26, 2016 - I saw you needed diplomatic points to do diplomacy, i get 0.2 of em every. If you're the type who likes to cheat, press the button below the esc.
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<?xml version='1.0' encoding='utf-8'?> |
<CheatTableCheatEngineTableVersion='16'> |
<CheatEntries> |
<CheatEntry> |
<ID>54</ID> |
<Description>'[X] < Victoria II - Heart of Darkness v3.03 Script 1.3'</Description> |
<OptionsmoHideChildren='1'/> |
<Color>FF0000</Color> |
<VariableType>Auto Assembler Script</VariableType> |
<AssemblerScript>{ |
Game Title : Victoria II - Heart of Darkness |
Game Version : 3.03 (FCKR) |
Game Sponsor : redsamurai+Myself |
Proces Name : v2game.exe |
Script Version: 1.3 |
CE Version : 6.3 |
Release date : 17-Mar-2014 |
Author : Recifense |
History: |
18-Apr-13: First Release (for v3.01) |
03-Jun-13: Release for version v3.02 |
17-Mar-14: Release for version v3.03 (+MMP) |
Features: |
- Minimum Money (62,000.00) |
- Research in 1 day |
- Project Goods and Money |
- Construction in 1 day (Including factory expansion) |
- Troop/Ship Recruitment in 1 day |
- Weak Foe |
- Blessed Units: |
- Max Size |
- Max Organization |
- Speed >= 62 Km/h |
- God Mode |
- Quick Ownership of conquered province |
- Quick Occupation/Protection against occupation |
- Diplomatic Points (9.0) |
- Movement between provinces in 1 turn (new) |
} |
// |
// Definitions |
define(LUDO,'v2game.exe') |
define(MMON,v2game.exe+00305a8b) //* |
define(MRCH,v2game.exe+00170268) //= |
define(MPRJ,v2game.exe+002e4bd1) //= |
define(MPJM,v2game.exe+002e42e3) //= |
define(MDAT,v2game.exe+0050f5cf) //= |
define(MTPR,v2game.exe+0032b16d) //= |
define(MCCO,v2game.exe+000b0e4d) //= |
define(MUNI,v2game.exe+001cbc57) //= |
define(GDMD,v2game.exe+001b57fb) //= |
define(QKOS,v2game.exe+003379c6) //= |
define(MOCC,v2game.exe+001a009d) //= |
define(MEF1,v2game.exe+000f27ea) //= |
define(MOMP,v2game.exe+001c8187) //n |
[ENABLE] |
// |
// Check if script is compatible to running game version |
// If false the script will not be loaded |
assert(MMON,8b 81 68 0e 00 00 8b 89 6c 0e 00 00 89 85 3c ff ff ff 89 8d 40 ff) |
assert(MRCH,8d 04 0b 3b c2 ?? ?? 01 4e 08 ?? ?? 03 cb 2b ca 03 f9 89 56 08 ??) |
assert(MPRJ,8b 50 04 8b 08 89 55 b0 ba ?? ?? ?? ?? 8d b5 20 ff ff ff 89 4d ac) |
assert(MPJM,8b 8f 28 02 00 00 8b 97 2c 02 00 00 8d 45 dc 89 4d d4 50 8d 8f c8) |
assert(MDAT,8b 90 0c 0b 00 00 3b 51 64 ?? ?? 83 7e 24 00 ?? ?? 80 b8 11 0d 00) |
assert(MTPR,8b 91 88 00 00 00 8a 42 39 3a 47 78 ?? ?? ff 44 24 10 3b f3 ?? ??) |
assert(MCCO,8b 54 24 10 8b 06 89 4c 24 14 8b ce 3b 56 3c 0f 8c ?? ?? ?? ?? 8b) |
assert(MUNI,8b 52 3c 8b 40 08 01 11 85 c0 ?? ?? 8b c1 5d c2 04 00 ?? ?? ?? ??) |
assert(GDMD,8b 47 6c 29 47 3c 8b 47 40 39 47 70 ?? ?? 89 47 70 8b 47 70 29 47) |
assert(QKOS,39 9a 34 01 00 00 ba ?? ?? ?? ?? 0f 84 ?? ?? ?? ?? 8d 74 24 6c e8) |
assert(MOCC,89 87 14 01 00 00 8b 44 24 34 8b 70 18 83 be 14 01 00 00 00 0f 8f) |
assert(MEF1,89 86 7c 01 00 00 b9 01 00 00 00 39 8e 7c 01 00 00 0f 8d ?? ?? ??) |
assert(MOMP,01 83 f8 00 00 00 39 bb f8 00 00 00 ?? ?? 89 bb f8 00 00 00 39 7b) |
// |
alloc(MyCode,4096,LUDO) |
// |
// Declaration section |
label(_MonMoney) |
label(_BackMM) |
label(_ExitMM) |
label(_MonM0) |
label(_MonM1) |
label(_MonResearch) |
label(_BackMR) |
label(_ExitMR) |
label(_MonProjects) |
label(_BackMP) |
label(_ExitMP) |
label(_MonProjMoney) |
label(_BackMPM) |
label(_ExitMPM) |
label(_MonDate) |
label(_BackMD) |
label(_MonTroopProduction) |
label(_BackMTP) |
label(_ExitMTP) |
label(_MonCityConstruction) |
label(_BackMCC) |
label(_ExitMCC) |
label(_MonUnits) |
label(_MonU0) |
label(_BackMU) |
label(_ExitMU) |
label(_GodMode) |
label(_GodM0) |
label(_GodM1) |
label(_GodM2) |
label(_BackGM) |
label(_ExitGM) |
label(_QuickOwnership) |
label(_QuickO0) |
label(_BackQO) |
label(_ExitQO) |
label(_MonOccupation) |
label(_BackMO) |
label(_ExitMO) |
label(_MonO0) |
label(_MonExpandFactory1) |
label(_BackMEF1) |
label(_ExitMEF1) |
label(_MonMoveProg) |
label(_BackMMP) |
label(_ExitMMP) |
label(pPlayer) |
label(pCity) |
label(iEnableMM) |
label(iEnableMR) |
label(iEnableMP) |
label(iEnableMC) |
label(iEnableMTP) |
label(iEnableWF) |
label(iEnableMU) |
label(iEnableGM) |
label(iEnableQO) |
label(iEnableMO) |
label(iEnableDP) |
label(iEnableMMP) |
label(iRP) |
label(iDate) |
label(iPlayerID) |
// |
// Registering Symbols |
registersymbol(MyCode) |
registersymbol(pPlayer) |
registersymbol(pCity) |
registersymbol(iEnableMM) |
registersymbol(iEnableMR) |
registersymbol(iEnableMP) |
registersymbol(iEnableMC) |
registersymbol(iEnableMTP) |
registersymbol(iEnableWF) |
registersymbol(iEnableMU) |
registersymbol(iEnableGM) |
registersymbol(iEnableQO) |
registersymbol(iEnableMO) |
registersymbol(iEnableDP) |
registersymbol(iEnableMMP) |
registersymbol(iRP) |
registersymbol(iDate) |
registersymbol(iPlayerID) |
// |
MyCode: |
// HoD 302 |
// Money and Diplomatic Points |
_MonMoney: |
mov [pPlayer],ecx |
mov eax,[ecx+20] |
mov [iPlayerID],eax |
cmp dword ptr [iEnableMM],0 |
je _MonM0 // Jump if feature is disabled |
cmp dword ptr [ecx+00000e6c],0 |
jne _MonM0 |
mov eax,79180000 |
cmp eax,[ecx+00000e68] |
jle _MonM0 |
mov [ecx+00000e68],eax |
_MonM0: |
cmp dword ptr [iEnableDP],0 |
je _MonM1 // Jump if feature is disabled |
mov eax,#9000 |
cmp eax,[ecx+0000064C] // Minimum Diplomatic Points |
jle _MonM1 |
mov [ecx+0000064C],eax |
_MonM1: |
cmp dword ptr [iEnableMR],0 |
je _ExitMM // Jump if feature is disabled |
_ExitMM: |
mov eax,[ecx+00000E68] // Original code |
jmp _BackMM // Back to main code |
// HoD 302 |
// Research in 1 Day // During Turn |
_MonResearch: |
cmp dword ptr [iEnableMR],0 |
je _ExitMR // Jump if feature is disabled |
mov eax,[esi+18] |
cmp eax,[iPlayerID] |
jne _ExitMR |
mov ebx,[esi+0c] |
_ExitMR: |
lea eax,[ebx+ecx] // Original code |
cmp eax,edx // Original code |
jmp _BackMR // Back to main code |
// HoD 302 |
// Goods value under cursor on Project Screen |
_MonProjects: |
cmp dword ptr [iEnableMP],0 |
je _ExitMP // Jump if feature is disabled |
cmp dword ptr [eax+04],0 |
jne _ExitMP |
mov dword ptr [eax+04],1 |
_ExitMP: |
mov edx,[eax+04] // Original code |
mov ecx,[eax] // Original code |
jmp _BackMP // Back to main code |
// HoD 302 |
// Money value under cursor on Project Screen |
_MonProjMoney: |
mov ecx,[edi+5c] |
cmp ecx,[iPlayerID] |
jne _ExitMPM |
cmp dword ptr [iEnableMP],0 |
je _ExitMPM // Jump if feature is disabled |
cmp dword ptr [edi+0000022c],1 |
jge _ExitMPM |
mov dword ptr [edi+0000022c],1 |
_ExitMPM: |
mov ecx,[edi+00000228] // Original code (rds available money) |
jmp _BackMPM // Back to main code |
// HoD 302 |
_MonDate: |
mov edx,[eax+00000B0C] // Original code |
mov [iDate],edx // Save current date for further use |
jmp _BackMD // Back to main code |
// HoD 302 |
// When starting production |
_MonTroopProduction: |
mov edx,[ecx+50] |
cmp edx,[iPlayerID] |
jne _ExitMTP |
cmp dword ptr [iEnableMTP],0 |
je _ExitMTP // Jump if feature is disabled |
mov dword ptr [ecx+40],1 |
mov edx,#24 // 1 Day |
add edx,[iDate] |
mov [ecx+3c],edx // Current date + 1 day |
_ExitMTP: |
mov edx,[ecx+00000088] // Original code |
jmp _BackMTP // Back to main code |
// HoD 302 |
// When checking if construction has finished (1 day const) // During Turn |
_MonCityConstruction: |
cmp dword ptr [iEnableMC],0 |
je _ExitMCC // Jump if feature is disabled |
mov edx,[esi+50] // Get ownerID |
cmp edx,[iPlayerID] |
jne _ExitMCC |
mov edx,[esp+10] |
mov [esi+3C],edx |
_ExitMCC: |
mov edx,[esp+10] // Original code |
mov eax,[esi] // Original code |
jmp _BackMCC // Back to main code |
// HoD 302 |
// Visible Units |
_MonUnits: |
push esi |
push ecx |
push eax |
mov esi,edx |
cmp dword ptr [iEnableMU],0 |
je _ExitMU // Jump if feature is disabled |
mov eax,[esi+64] |
cmp eax,[iPlayerID] // A player's unit? |
jne _ExitMU // Jump if false |
mov ecx,[esi+38] // Get ptr to unit info |
//Unit Size |
mov eax,[ecx+000000b0] // Get maximum size |
mov [esi+3C],eax // Size = maximum |
//Organization |
mov eax,[ecx+000000b4] // Get maximum Organization |
mov [esi+40],eax // Organization = maximum |
//Army/Fleet Speed |
mov ecx,[esi+74] // Get ptr to Army/Fleet |
mov ecx,[ecx+000000a4] // Get ptr to Army/Fleet info |
cmp dword ptr [ecx+000000b8],#62000 // Speed >= 62? |
jge _MonU0 // Jump if true |
mov dword ptr [ecx+000000b8],#62000 // Make Speed = 62 - fantastic for that time :) |
_MonU0: |
//Unit Speed |
mov ecx,[esi+38] // Get ptr to unit info |
cmp dword ptr [ecx+000000b8],#62000 // Speed >= 62? |
jge _ExitMU // Jump if true |
mov dword ptr [ecx+000000b8],#62000 // Make Speed = 62 - fantastic for that time :) |
_ExitMU: |
pop eax |
pop ecx |
pop esi |
mov edx,[edx+3C] // Original code (rds size) |
mov eax,[eax+08] // Original code |
jmp _BackMU // Back to main code |
// HoD 302 |
_GodMode: |
push ebx |
mov eax,[edi+64] // Get Unit ownerID |
cmp eax,[iPlayerID] // Is it a player's unit? |
jne _GodM0 // jump if false |
cmp dword ptr [iEnableGM],0 |
je _ExitGM // Jump if feature is disabled |
//Unit Size |
mov eax,[edi+38] // Get ptr to unit info |
mov eax,[eax+000000b0] // Get maximum size |
mov [edi+3C],eax // Size = maximum |
//Unit Organization |
mov eax,[edi+38] // Get ptr to unit info |
mov eax,[eax+000000b4] // Get maximum Organization |
mov [edi+40],eax // Organization = maximum |
xor eax,eax |
mov [edi+6C],eax // Make TroopSize2Decrease = 0 |
mov [edi+70],eax // Make Organization2Decrease = 0 |
jmp _ExitGM |
_GodM0: |
cmp dword ptr [iEnableWF],0 |
je _ExitGM // Jump if feature is disabled |
mov eax,[edi+74] // Get ptr to Army |
test eax,eax |
jz _ExitGM |
mov ebx,[eax+000000dc] // Get ptr to Province |
test ebx,ebx |
jz _ExitGM |
mov eax,[ebx+000000fc] // Get ptr to pArmy (defender) |
test eax,eax |
jz _GodM1 |
mov eax,[eax] // Get Army |
test eax,eax |
jz _GodM1 |
mov eax,[eax+000000c4] |
cmp eax,[iPlayerID] // Is it a player's army? |
je _GodM2 // jump if false |
_GodM1: |
mov eax,[ebx+00000100] // Get ptr to pArmy (attacker) |
test eax,eax |
jz _ExitGM |
mov eax,[eax] // Get Army |
test eax,eax |
jz _ExitGM |
mov eax,[eax+000000c4] |
cmp eax,[iPlayerID] // Is it a player's army? |
jne _ExitGM // jump if false |
_GodM2: |
mov eax,[edi+3C] // Current Size |
mov [edi+6C],eax // Make TroopSize2Decrease = current |
mov eax,[edi+40] // Current Organization |
mov [edi+70],eax // Make Organization2Decrease = current |
_ExitGM: |
pop ebx |
mov eax,[edi+6C] // Original code |
sub [edi+3C],eax // Original code |
jmp _BackGM // Back to main code |
// HoD 302 |
// Upon selecting province |
_QuickOwnership: |
push eax |
push ebx |
push ecx |
mov ecx,edx |
mov [pCity],ecx // Save pointer for debugging |
cmp dword ptr [iEnableQO],0 |
je _ExitQO // Jump if feature is disabled |
mov eax,[ecx+00000134] // Get possible Invader ID |
cmp eax,[iPlayerID] // Is it the player? |
jne _QuickO0 // Jump if false |
mov [ecx+0000012c],eax // Take ownership |
mov eax,[ecx+00000130] |
mov [ecx+00000128],eax // Take ownership |
mov dword ptr [ecx+00000114],#100000 // Occupation |
mov ebx,[ecx+00000148] |
test ebx,ebx |
jz _ExitQO |
mov eax,[ecx+00000128] |
mov [ebx],eax |
mov eax,[ecx+0000012c] |
mov [ebx+04],eax |
lea ebx,[ebx+08] |
mov [ecx+0000014C],ebx |
jmp _ExitQO |
_QuickO0: |
mov eax,[ecx+0000012c] // Get Owner ID |
cmp eax,[iPlayerID] // Is it the player? |
jne _ExitQO // Jump if false |
mov [ecx+00000134],eax // Take ownership |
mov eax,[ecx+00000128] |
mov [ecx+00000130],eax // Take ownership |
_ExitQO: |
pop ecx |
pop ebx |
pop eax |
cmp [edx+00000134],ebx // Original code (Rds Conqueror ID) |
jmp _BackQO // Back to main code |
// HoD 302 |
// This prevents your province of being occupied |
// And quicken up accupation of enemy province |
_MonOccupation: |
push ebx |
cmp dword ptr [iEnableMO],0 |
je _ExitMO // Jump if feature is disabled |
mov ebx,[edi+0000012c] // Get City Owner ID |
cmp ebx,[iPlayerID] // Is it the player? |
jne _MonO0 // Jump if false |
mov [edi+00000134],ebx |
mov ebx,[edi+00000128] // Get City Owner ID |
mov [edi+00000130],ebx |
mov eax,#100000 // Occupation = 0% |
jmp _ExitMO |
_MonO0: |
mov ebx,[edi+000000fc] // Get pointer Level 1 |
or ebx,ebx // Valid Pointer? |
jz _ExitMO // Jump if false |
mov ebx,[ebx] // Get pointer Level 2 (ptr to Army) |
or ebx,ebx // Valid Pointer? |
jz _ExitMO // Jump if false |
mov ebx,[ebx+000000c4] // Get Army ID |
cmp ebx,[iPlayerID] // Is it the player? |
jne _ExitMO // Jump if false |
xor eax,eax // Finish occupation |
_ExitMO: |
pop ebx |
mov [edi+00000114],eax // Original code (upds Occupation) |
jmp _BackMO // Back to main code |
// HoD 302 |
// During Turn |
_MonExpandFactory1: |
cmp dword ptr [iEnableMC],0 |
je _ExitMEF1 // Jump if feature is disabled |
mov ecx,[esi+1c] // Get ptr to Owner Info |
test ecx,ecx |
jz _ExitMEF1 |
mov ecx,[ecx+5c] |
cmp ecx,[iPlayerID] |
jne _ExitMEF1 |
xor eax,eax // Finish construction |
_ExitMEF1: |
mov [esi+0000017C],eax // Original code |
jmp _BackMEF1 // Back to main code |
// HoD 303 s1.3 |
// During Turn |
_MonMoveProg: |
add [ebx+000000F8],eax // Original code |
cmp dword ptr [iEnableMMP],0 |
je _ExitMMP // Jump if feature is disabled |
mov eax,[ebx+000000c4] // Get ptr to Owner Info |
cmp eax,[iPlayerID] |
jne _ExitMMP |
mov eax,[esp+18] |
mov [ebx+000000F8],eax |
_ExitMMP: |
jmp _BackMMP // Back to main code |
// |
db '>' |
db 'CE6.2 Script by Recifense 031714' |
// |
// Variables |
iEnableMM: |
dd 0 |
iEnableMR: |
dd 0 |
iEnableMP: |
dd 0 |
iEnableMC: |
dd 0 |
iEnableMTP: |
dd 0 |
iEnableWF: |
dd 0 |
iEnableMU: |
dd 0 |
iEnableGM: |
dd 0 |
iEnableQO: |
dd 0 |
iEnableMO: |
dd 0 |
iEnableDP: |
dd 0 |
iEnableMMP: |
dd 0 |
pPlayer: |
dd MyCode |
pCity: |
dd 0 |
iPlayerID: |
dd MyCode |
iRP: |
dd #360000 |
iDate: |
dd #59883360 // 01-Jan-1836 |
// |
// Hacking Points |
MMON: |
jmp _MonMoney |
nop |
_BackMM: |
MRCH: |
jmp _MonResearch |
_BackMR: |
MPRJ: |
jmp _MonProjects |
_BackMP: |
MPJM: |
jmp _MonProjMoney |
nop |
_BackMPM: |
MDAT: |
jmp _MonDate |
nop |
_BackMD: |
MTPR: |
jmp _MonTroopProduction |
nop |
_BackMTP: |
MCCO: |
jmp _MonCityConstruction |
nop |
_BackMCC: |
MUNI: |
jmp _MonUnits |
nop |
_BackMU: |
GDMD: |
jmp _GodMode |
nop |
_BackGM: |
QKOS: |
jmp _QuickOwnership |
nop |
_BackQO: |
MOCC: |
jmp _MonOccupation |
nop |
_BackMO: |
MEF1: |
jmp _MonExpandFactory1 |
nop |
_BackMEF1: |
MOMP: |
jmp _MonMoveProg |
nop |
_BackMMP: |
// |
// Script for Restoring Original Codes |
[DISABLE] |
MMON: |
// mov eax,[ecx+00000E68] |
db 8b 81 68 0e 00 00 |
MRCH: |
// lea eax,[ebx+ecx] |
// cmp eax,edx |
db 8d 04 0b 3b c2 |
MPRJ: |
// mov edx,[eax+04] |
// mov ecx,[eax] |
db 8b 50 04 8b 08 |
MPJM: |
// mov ecx,[edi+00000228] |
db 8b 8f 28 02 00 00 |
MDAT: |
// mov edx,[eax+00000B0C] |
db 8b 90 0c 0b 00 00 |
MTPR: |
// mov edx,[ecx+00000088] |
db 8b 91 88 00 00 00 |
MCCO: |
// mov edx,[esp+10] |
// mov eax,[esi] |
db 8b 54 24 10 8b 06 |
MUNI: |
// mov edx,[edx+3C] |
// mov eax,[eax+08] |
db 8b 52 3c 8b 40 08 |
GDMD: |
// mov eax,[edi+6C] |
// sub [edi+3C],eax |
db 8b 47 6c 29 47 3c |
QKOS: |
// cmp [edx+00000134],ebx |
db 39 9a 34 01 00 00 |
MOCC: |
// mov [edi+00000114],eax |
db 89 87 14 01 00 00 |
MEF1: |
// mov [esi+0000017C],eax |
db 89 86 7c 01 00 00 |
MOMP: |
// add [ebx+000000F8],eax |
db 01 83 f8 00 00 00 |
// |
// Unregistering Symbols |
unregistersymbol(MyCode) |
unregistersymbol(pPlayer) |
unregistersymbol(pCity) |
unregistersymbol(iEnableMM) |
unregistersymbol(iEnableMR) |
unregistersymbol(iEnableMP) |
unregistersymbol(iEnableMC) |
unregistersymbol(iEnableMTP) |
unregistersymbol(iEnableWF) |
unregistersymbol(iEnableMU) |
unregistersymbol(iEnableGM) |
unregistersymbol(iEnableQO) |
unregistersymbol(iEnableMO) |
unregistersymbol(iEnableDP) |
unregistersymbol(iEnableMMP) |
unregistersymbol(iRP) |
unregistersymbol(iDate) |
unregistersymbol(iPlayerID) |
// |
dealloc(MyCode) |
// Scripts End |
// **************************************** |
// NOTES |
// **************************************** |
{ |
} |
</AssemblerScript> |
<CheatEntries> |
<CheatEntry> |
<ID>29</ID> |
<Description>'Enable/Disable Minimum Money => (1/0)'</Description> |
<Color>008000</Color> |
<VariableType>4 Bytes</VariableType> |
<Address>iEnableMM</Address> |
<Hotkeys> |
<Hotkey> |
<Action>Set Value</Action> |
<Keys> |
<Key>17</Key> |
<Key>36</Key> |
</Keys> |
<Value>1</Value> |
<ID>0</ID> |
</Hotkey> |
<Hotkey> |
<Action>Set Value</Action> |
<Keys> |
<Key>17</Key> |
<Key>35</Key> |
</Keys> |
<Value>0</Value> |
<ID>1</ID> |
</Hotkey> |
</Hotkeys> |
</CheatEntry> |
<CheatEntry> |
<ID>55</ID> |
<Description>'Enable/Disable Research in 1 Day => (1/0)'</Description> |
<Color>008000</Color> |
<VariableType>4 Bytes</VariableType> |
<Address>iEnableMR</Address> |
<Hotkeys> |
<Hotkey> |
<Action>Set Value</Action> |
<Keys> |
<Key>17</Key> |
<Key>36</Key> |
</Keys> |
<Value>1</Value> |
<ID>0</ID> |
</Hotkey> |
<Hotkey> |
<Action>Set Value</Action> |
<Keys> |
<Key>17</Key> |
<Key>35</Key> |
</Keys> |
<Value>0</Value> |
<ID>1</ID> |
</Hotkey> |
</Hotkeys> |
</CheatEntry> |
<CheatEntry> |
<ID>56</ID> |
<Description>'Enable/Disable Project Goods and Money => (1/0)'</Description> |
<Color>008000</Color> |
<VariableType>4 Bytes</VariableType> |
<Address>iEnableMP</Address> |
<Hotkeys> |
<Hotkey> |
<Action>Set Value</Action> |
<Keys> |
<Key>17</Key> |
<Key>36</Key> |
</Keys> |
<Value>1</Value> |
<ID>0</ID> |
</Hotkey> |
<Hotkey> |
<Action>Set Value</Action> |
<Keys> |
<Key>17</Key> |
<Key>35</Key> |
</Keys> |
<Value>0</Value> |
<ID>1</ID> |
</Hotkey> |
</Hotkeys> |
</CheatEntry> |
<CheatEntry> |
<ID>57</ID> |
<Description>'Enable/Disable Construction in 1 Day => (1/0)'</Description> |
<Color>008000</Color> |
<VariableType>4 Bytes</VariableType> |
<Address>iEnableMC</Address> |
<Hotkeys> |
<Hotkey> |
<Action>Set Value</Action> |
<Keys> |
<Key>17</Key> |
<Key>36</Key> |
</Keys> |
<Value>1</Value> |
<ID>0</ID> |
</Hotkey> |
<Hotkey> |
<Action>Set Value</Action> |
<Keys> |
<Key>17</Key> |
<Key>35</Key> |
</Keys> |
<Value>0</Value> |
<ID>1</ID> |
</Hotkey> |
</Hotkeys> |
</CheatEntry> |
<CheatEntry> |
<ID>58</ID> |
<Description>'Enable/Disable Troop/Ship Recruitment in 1 Day => (1/0)'</Description> |
<Color>008000</Color> |
<VariableType>4 Bytes</VariableType> |
<Address>iEnableMTP</Address> |
<Hotkeys> |
<Hotkey> |
<Action>Set Value</Action> |
<Keys> |
<Key>17</Key> |
<Key>36</Key> |
</Keys> |
<Value>1</Value> |
<ID>0</ID> |
</Hotkey> |
<Hotkey> |
<Action>Set Value</Action> |
<Keys> |
<Key>17</Key> |
<Key>35</Key> |
</Keys> |
<Value>0</Value> |
<ID>1</ID> |
</Hotkey> |
</Hotkeys> |
</CheatEntry> |
<CheatEntry> |
<ID>34</ID> |
<Description>'Enable/Disable Weak Foe => (1/0)'</Description> |
<Color>008000</Color> |
<VariableType>4 Bytes</VariableType> |
<Address>iEnableWF</Address> |
<Hotkeys> |
<Hotkey> |
<Action>Set Value</Action> |
<Keys> |
<Key>17</Key> |
<Key>45</Key> |
</Keys> |
<Value>1</Value> |
<ID>0</ID> |
</Hotkey> |
<Hotkey> |
<Action>Set Value</Action> |
<Keys> |
<Key>17</Key> |
<Key>46</Key> |
</Keys> |
<Value>0</Value> |
<ID>1</ID> |
</Hotkey> |
</Hotkeys> |
</CheatEntry> |
<CheatEntry> |
<ID>35</ID> |
<Description>'Enable/Disable Blassed Units => (1/0)'</Description> |
<Color>008000</Color> |
<VariableType>4 Bytes</VariableType> |
<Address>iEnableMU</Address> |
<Hotkeys> |
<Hotkey> |
<Action>Set Value</Action> |
<Keys> |
<Key>17</Key> |
<Key>33</Key> |
</Keys> |
<Value>1</Value> |
<ID>0</ID> |
</Hotkey> |
<Hotkey> |
<Action>Set Value</Action> |
<Keys> |
<Key>17</Key> |
<Key>34</Key> |
</Keys> |
<Value>0</Value> |
<ID>1</ID> |
</Hotkey> |
</Hotkeys> |
</CheatEntry> |
<CheatEntry> |
<ID>59</ID> |
<Description>'Enable/Disable God Mode => (1/0)'</Description> |
<Color>008000</Color> |
<VariableType>4 Bytes</VariableType> |
<Address>iEnableGM</Address> |
<Hotkeys> |
<Hotkey> |
<Action>Set Value</Action> |
<Keys> |
<Key>17</Key> |
<Key>36</Key> |
</Keys> |
<Value>1</Value> |
<ID>0</ID> |
</Hotkey> |
<Hotkey> |
<Action>Set Value</Action> |
<Keys> |
<Key>17</Key> |
<Key>35</Key> |
</Keys> |
<Value>0</Value> |
<ID>1</ID> |
</Hotkey> |
</Hotkeys> |
</CheatEntry> |
<CheatEntry> |
<ID>61</ID> |
<Description>'Enable/Disable Instant Ownership => (1/0)'</Description> |
<Color>008000</Color> |
<VariableType>4 Bytes</VariableType> |
<Address>iEnableQO</Address> |
<Hotkeys> |
<Hotkey> |
<Action>Set Value</Action> |
<Keys> |
<Key>17</Key> |
<Key>45</Key> |
</Keys> |
<Value>1</Value> |
<ID>0</ID> |
</Hotkey> |
<Hotkey> |
<Action>Set Value</Action> |
<Keys> |
<Key>17</Key> |
<Key>46</Key> |
</Keys> |
<Value>0</Value> |
<ID>1</ID> |
</Hotkey> |
</Hotkeys> |
</CheatEntry> |
<CheatEntry> |
<ID>62</ID> |
<Description>'Enable/Disable Quick Occupation => (1/0)'</Description> |
<Color>008000</Color> |
<VariableType>4 Bytes</VariableType> |
<Address>iEnableMO</Address> |
<Hotkeys> |
<Hotkey> |
<Action>Set Value</Action> |
<Keys> |
<Key>17</Key> |
<Key>45</Key> |
</Keys> |
<Value>1</Value> |
<ID>0</ID> |
</Hotkey> |
<Hotkey> |
<Action>Set Value</Action> |
<Keys> |
<Key>17</Key> |
<Key>46</Key> |
</Keys> |
<Value>0</Value> |
<ID>1</ID> |
</Hotkey> |
</Hotkeys> |
</CheatEntry> |
<CheatEntry> |
<ID>60</ID> |
<Description>'Enable/Disable Minimum Diplomatic Points => (1/0)'</Description> |
<Color>008000</Color> |
<VariableType>4 Bytes</VariableType> |
<Address>iEnableDP</Address> |
<Hotkeys> |
<Hotkey> |
<Action>Set Value</Action> |
<Keys> |
<Key>17</Key> |
<Key>36</Key> |
</Keys> |
<Value>1</Value> |
<ID>0</ID> |
</Hotkey> |
<Hotkey> |
<Action>Set Value</Action> |
<Keys> |
<Key>17</Key> |
<Key>35</Key> |
</Keys> |
<Value>0</Value> |
<ID>1</ID> |
</Hotkey> |
</Hotkeys> |
</CheatEntry> |
<CheatEntry> |
<ID>63</ID> |
<Description>'Enable/Disable Move Progress in 1 Day => (1/0)'</Description> |
<Color>008000</Color> |
<VariableType>4 Bytes</VariableType> |
<Address>iEnableMMP</Address> |
<Hotkeys> |
<Hotkey> |
<Action>Set Value</Action> |
<Keys> |
<Key>17</Key> |
<Key>36</Key> |
</Keys> |
<Value>1</Value> |
<ID>0</ID> |
</Hotkey> |
<Hotkey> |
<Action>Set Value</Action> |
<Keys> |
<Key>17</Key> |
<Key>35</Key> |
</Keys> |
<Value>0</Value> |
<ID>1</ID> |
</Hotkey> |
</Hotkeys> |
</CheatEntry> |
</CheatEntries> |
</CheatEntry> |
</CheatEntries> |
<UserdefinedSymbols/> |
<Comments> |
Game Title : Victoria II - Heart of Darkness |
Game Version : 3.03 (FCKR) |
Game Sponsor : redsamurai+Myself |
Proces Name : v2game.exe |
Script Version: 1.3 |
CE Version : 6.3 |
Release date : 17-Mar-2014 |
Author : Recifense |
History: |
18-Apr-13: First Release (for v3.01) |
03-Jun-13: Release for version v3.02 |
17-Mar-14: Release for version v3.03 (+MMP) |
Features: |
- Minimum Money (62,000.00) [1] |
- Research in 1 day [2] |
- Project Goods and Money [3] |
- Construction in 1 day (Including factory expansion) [4] |
- Troop/Ship Recruitment in 1 day [5] |
- Weak Foe [6] |
- Blessed Units: [7] |
- Max Size |
- Max Organization |
- Speed >= 62 Km/h |
- God Mode [8] |
- Quick Ownership of conquered province [9] |
- Quick Occupation/Protection against occupation [A] |
- Diplomatic Points (9.0) [B] |
- Movement between provinces in 1 turn (new) [C] |
[1] Only human player is affected; |
[2] Only human player is affected; |
[3] You have to pass the cursor over the needed goods and money; |
[4] Only human player is affected; |
[5] Only human player is affected; |
[6] The enemy will easily die when fighting against human player; |
[7] Human player's visible units will be blessed; (no coming back); |
[8] Only human player is affected; |
[9] The conquered province should be selected; |
[A] The province should be selected; |
[B] Only human player is affected; |
[C] Only human player army/fleet is affected; |
HOTKEYS: |
CTRL+Home = Enable most of the cheats; |
CTRL+End = Disable most of the cheats; |
CTRL+PgUp = Enable 'Blessed Units' |
CTRL+PgDn = Disable 'Blessed Units' |
CTRL+INS = Enable 'Weak Foe'/'Ownership'/'Occupation' |
CTRL+DEL = Disable 'Weak Foe'/'Ownership'/'Occupation' |
Cheers! |
</Comments> |
</CheatTable> |
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