Skyrim Ps4 Controller Mod

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Skyrim Ps4 Controller Mod Average ratng: 5,2/10 4971 reviews
Skyrim ps4 controller mod
  1. Skyrim Multiplayer Mod For Ps4
  2. Skyrim Ps4 Controller Mod
Best ps4 mod controller

The second you plug your PS4 controller to your computer, Inputmapper should detect it and it changes the ps4 controller to look like an xbox controller. There are other presets but it should instantly work for skyrim and other games. Just make sure to have 360 controller enabled in the settings of skyrim. Trying to sell the stuff from the Heist, our friend The Cat's Meow gets into trouble again. This Skyrim Series will rely heavily on Role-Playing. I will be playing as an evil character and try to.

As I've mentioned in other threads, I'm doing a Morrowind/Oblivion/Skyrim/Fallout 3/Fallout New Vegas/Fallout 4 run lately and several of these games I've never played. I have indeed played Skyrim before, though -- but I've only dabbled in Special Edition for a handful of hours. I'm nearing the end of Oblivion this week and while I'm not yet sure whether I'll move on to Fallout 3 or Skyrim next, I figured I'd make a thread for opinions on which PS4 mods are best for improving immersion (ie weather, lighting, etc). And maybe I'll dabble in some gameplay improvement mods too (like I saw a cool NPC realism enhancement mod -- not sure whether that'd fall under immersion or gameplay, but yeah).
What I'm not looking for is lore-breaking funny stuff like the Thomas the Tank Engine mod, lol. I applaud that stuff but it's not really my aim here. I'd just like to improve the beauty and immersion of the game to get sucked in all the more so. I know the PS4 restricts me to a handful of the stuff available on other platforms but I've taken a quick glance and there seem to be a few cool mods. But the community here is bound to have a better answer than my super-amateur self could muster.
Are there any particular mods to keep an eye out for? Are there any I should particularly avoid?
Requirements

Nexus requirements

Mod nameNotes
Dual Wield ParryingOptional
Dual Wield Parrying ReimplementationOptional
Immersive HUD - iHUDOptional
SkyUIOptional
Souls Quick MenuOptional
TK DodgeOptional
Ultimate CombatOptional

Off-site requirements

Mod nameNotes
SKSESHOULD HAVE but Optional
Permissions and credits

Credits and distribution permission

Skyrim Multiplayer Mod For Ps4

Skyrim Ps4 Controller Mod
  • Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
  • Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
  • Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
  • Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
  • Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
  • Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
  • Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets

Author notes

This author has not provided any additional notes regarding file permissions

File credits

This author has not credited anyone else in this file

Donation Points system

Skyrim Ps4 Controller Mod

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Changelogs
  • Version v1

    • DualParyry/Lock-On/QuickSouls vesion out of Beta tested.
    • Become main file version. Other versions still available in optional or misc. section.
    • Fixed issue with crafting/alchemy Craft button not present.
    • Ready Weapon has been moved to LB + Ready weapon.
  • Version beta

    • Latest version no more CTD or failure to start up.
    • Restored the Toggle POV to right thump stick.
    • Sneak has been moved to the B-Button and can be activated by pressing the following LB/L1 + B-Button = Sneak (B-button alone still un-mapped for use with dual wield parry)
    • In order to work with Lock-On do the following. In the Lock-On MCM configure the activation button to Left Thump Stick (clicked in).
    • Should now be able to run while Lock-On is activated.
  • Version Version Original - 1

    • Disabled hotkey #8 missed it last time and correct minor deletion I had made.
  • Version R17.2

  • Version R17.1

    • Blocked mouse movement when controller is activated. This fixes freeze/CTD that would occur if the mouse was accidentally moved while playing.
  • Version R17

    • Deleted redundant code on mouse input and assigned more secured codes to keyboard.
    • Fixed glitch with controller where the L-Arrow on D-Pad would not function when pressed.
    • Corrected keyboard 'R' error. Now you can created a character easily without issues.
    • Corrected mistake in the code. Now it should be way more comprehensive if you look at it.
  • Version R15

    • Reverted the Sprint button to LB instead of X. Felt weird when playing.
  • Version R14

    • Sprint=X/Sneak=LThumb Stick Press/B=Unassigned/LB=Unassigned/RD-Pad=Unassigned
  • Version Original - 1c

    • Fix up, down, left, and right for the favorite & menus on the D-Pad. It was an error that I forgot to fix it again.
    • Disabled hotkeys 5-8 you cannot use it without a controller key-pad either way. So it pointless for it to be available.
  • Version Original - 1a

    • Removed the up and down button on the D-Pad due to reported conflicts with Quickloot users.
    • Left and Rights buttons on D-Pad now equal hotkey 1 & 2, with activation key left and right on D-Pad then equal hotkey 3 & 4.
    • Removed the auto-move feature on controller doesnt work and must be activated through external program like Xpadder.
    • Original will remain up in Optional section, but MAY no longer receive updates. Instead I will focus on the LockOn compatible version.
  • Version Beta

    • Initial Release
    • Modified the Toggle POV and Sneak (Left and Right Analog Sticks) to attempt to make compatible with Lock-On. Beta Version
    • Same as before but Toggle POV and Sneak have been restored and can be activated by holding LB or L1 and pressing the X-Button and B-Button, respectfully.
    • Latest version no more CTD or failure to start up.
    • Restored the Toggle POV to right thump stick.
    • Sneak has been moved to the B-Button and can be activated by pressing the following LB/L1 + B-Button = Sneak (B-button alone still un-mapped for use with dual wield parry)
    • In order to work with Lock-On do the following. In the Lock-On MCM configure the activation button to Left Thump Stick (clicked in).
    • Should now be able to run while Lock-On is activated.
    • Corrected the missing Ready Weapon key reported by some people. Tested and confirmed in my game.
    • Removed the up and down button on the D-Pad due to reported conflicts with Quickloot users.
    • Left and Rights buttons on D-Pad now equal hotkey 1 & 2, with activation key left and right on D-Pad then equal hotkey 3 & 4.
    • Removed the auto-move feature on controller doesnt work and must be activated through external program like Xpadder.
    • Moved to Main file section after no further issues reported.
  • Version A3.1

    • Removed Auto Run feature because it was causing some small annoyances with some users.
  • Version A3

    • Hotkeys 1-8 now work with the d-pad! (Only with SkyUI)
    • Hotkeys 5-8 activate w/LB.
    • Keyboard/pad is needed for hotkeys. Also keyboard/pad can be use to activate hokeys
    • Beta attempt at compatibility with 3CPO. (You need a 3rd-party program like Xpadder) [Set the left stick to A,W,S,D]
  • Version 2

    • Removed the up and down button on the D-Pad due to reported conflicts with Quickloot users.
    • Left and Rights buttons on D-Pad now equal hotkey 1 & 2, with activation key left and right on D-Pad then equal hotkey 3 & 4.
    • Removed the auto-move feature on controller doesnt work and must be activated through external program like Xpadder.
    • Moved to Main file section after no further issues reported.
  • Version !FUTURE!

    • PLEASE REFER TO THE SSE PAGE OF THIS MOD FOR FUTURE CHANGE LOG!